Showing posts with label [:]. Show all posts
Showing posts with label [:]. Show all posts

Friday, April 13, 2012

Ugly-*** helmet, change it - Page 3

[:1]Regarding headgear I like it more subtle, for instance something like...a crest. But as ael noticed before that doesn't mean I would complain about Arreat's Face finding it's way into D3 and eventually on my character's head. I don't think it needs to be changed, because if everything looked cool it would be kind of boring. |||Looks like it'll do its job to me. Carebear headwear isn't for me.|||i personally prefer the look of the arreats face type winged helmets.|||Quote:








i personally prefer the look of the arreats face type winged helmets.




Agreed, I'd really enjoy it if these types of helm would made a comeback.

And I actually dislike more the WoWish sword then the helm(compare http://wowwalkthroughs.free.fr/ashbr...olution2ql.jpg old ashbringer's shape vs OP's link http://us.blizzard.com/diablo3/characters/?rhtml=y)|||I think there will be many helmet designs depending on what kind of helmet you use.

I have to say, that I am more concerned with the light effects on the weapons, but then again, maybe I am just more traditional when it comes to computer games.|||Quote:








http://www.blizzard.com/diablo3/characters/




Why is the Barbarians head stuck in his shoulder? Same goes for the Monk.|||SC2 has received alot of art upgrades since it was first announced, and I imagine D3 will follow the same path. Those characters on the character select screen, while somewhat nice, do lack the polish that I normally see in Blizzard games, and with quite awhile left on their development schedule I can't imagine that these wouldn't receive some better final touches before release.|||The Dramatic "stepping up-animations" had no reason to go, did they?

In Diablo 2 my first char (not favorite) was the necro cuz of his cool "stepping up-animation"|||My opinion

The helm is not the best, but why have a helm on the Character choosing screen? Just eliminate it, take it off let us see that Original barbarian face.. Then we can chose our own freaking helmet.. lmao|||Quote:








My opinion

The helm is not the best, but why have a helm on the Character choosing screen? Just eliminate it, take it off let us see that Original barbarian face.. Then we can chose our own freaking helmet.. lmao




yeah, why not display his face as well... I mean his beard is one of the coolest features on him!

Ugly-*** helmet, change it - Page 2

[:1]Quote:








Really? I like that helm.

I don't like the this one though. http://www.blizzard.com/diablo3/_ima...ss86-hires.jpg




I have the opposite opinion. I like the one in the screen shot because it's subtle. The one in the character selection looks like it's trying too hard.|||I happen to like the helmet,

gives it a "Berserker" look.



-Kinky|||Off topic: what happened to the 'stepping up' animations on the D3 character page?|||Yea Im missing them too |||Nothing is uglier than the Monk. The Barb rocks.|||Quote:








The barbarians helmet in this picture is ugly and not very well modelled...i�d like them to switch it...that�s all i had to say.

http://www.blizzard.com/diablo3/characters/




agreed...they need to change it. it looks like crap.

other chars look alright...tho I feel they are getting a little too close to WOW animation |||Quote:








Off topic: what happened to the 'stepping up' animations on the D3 character page?




Hopefully this isn't the official character page...it would be pretty sad if the D2 character page was better than the D3 one.|||I'm pretty sure there will be lots of types of helms to choose from.

I'm also hoping of seeing something like arreats, that thing looked badass. |||Quote:








Nothing is uglier than the Monk. The Barb rocks.




I think the barb is also pretty cool looking. He does rock. I am also sure there will be several different looking hats so don't get worked up about one or two that we see now. They may not even make it into the game.|||Ya that helm looks so low-poly and just slammed on or something, and a little OT, never thought I'd say this but the WD looks best by far on that screen.

Ugly-*** helmet, change it

[:1]The barbarians helmet in this picture is ugly and not very well modelled...i�d like them to switch it...that�s all i had to say.

http://www.blizzard.com/diablo3/characters/|||Ugly indeed.

They have shown more cool and brutal looking Barb helms in the artwork.

Then again, its down to personal taste. I find D2 players asking for the ugly BO helms instead of the Arreat ones sometimes.

This guy had a blue BO helm, Wolfhowl style ... I told him it has amazing stats but its fugly, and he replied 'Arreat style is fugly, this is gorgeous'. I kid you not|||Quote:




The barbarians helmet in this picture is ugly and not very well animated...i�d like them to switch it...that�s all i had to say.




Animated? You mean modeled/textured? But yeah, it's not that pretty, though I wonder what good changing it would achieve?


Quote:








This guy had a blue BO helm, Wolfhowl style ... I told him it has amazing stats but its fugly, and he replied 'Arreat style is fugly, this is gorgeous'. I kid you not




Reminds me of a helm I found. Its name was Cruel Mask... wonder why?|||damn i actually like that helm. :S|||Really? I like that helm.

I don't like the this one though. http://www.blizzard.com/diablo3/_ima...ss86-hires.jpg|||I like the helm from the character screen. The artwork in general looks a bit too "chunky" and WC3 for my taste though. ( Still, I'm sure I'll get used to it eventually. )|||Quote:








Really? I like that helm.

I don't like the this one though. http://www.blizzard.com/diablo3/_ima...ss86-hires.jpg




Agreed. Yuck.|||Quote:








Really? I like that helm.

I don't like the this one though. http://www.blizzard.com/diablo3/_ima...ss86-hires.jpg




agreed...and does'nt his biceps look fat as well? (in that particular and olny image)|||Quote:








agreed...and does'nt his biceps look fat as well? (in that particular and olny image)




The dude is in his 40s man he isn't ment to be ripped

About the helm, its alright, I could take it or leave it.|||I always thought of the Barb as being in his 50s, but whatev.

I think the helm would look a little better in-game when you're zoomed out a bit.

n00b: Dual Gimmershred WW Barb?

[:1]I'm building my first Barb after 10 years of other classes, and have no idea about this class.

I've got two gimmershreds and I'm reading up that the WW barb might be the best way to go for me. Is there a way to make a hybrid dual thrower/WW Barb with two gimmers? How would you place the skills?|||Playing with the skill tree:

1 in each skill to put:

5 in War Cry

1 in mace and axe mastery

1 in Stamina, Speed, Iron Skin, Nat Res

20 WW + prereqs

20 Double Swing

20 Frenzy

At level 71 with 28 points left.

What do you think, and what would you do?|||Is this the right forumsection for this question?|||A better forum to ask would be in the Diablo 2 Barbarian Forum.



Personally, I wouldn't recommend WWing with them. The damage will be low. You can keep them on one side for double throw, and have a swap for WW. Not sure what you can / can't get, but Beast, Grief, BotD, Oath, etc are all great for WW.

You should also max Battle Orders. The + life will be very useful in general, but especially in melee range with WW.|||Doh! Wrong version! Thanks for advice.

__ colossal the rare barb __

[:1]looks like i got wrong barb forum, sry guys

ice|||Is this the right forumsection for this?|||Quote:








Is this the right forumsection for this?




lol i edited about a minute before u posted has been posted in other barb section now

ice|||Perhaps soon enough this will be the right forum for a D3 all-rare barb

I'd like to see people building things similar to D2-like, all-rare barbs being one thing I would love to see.

no female barb set today??

[:1]what happened?|||slow bashiok is slow.

The Male Barb gear preview is here...

[:1]The new look is here:

http://twitpic.com/2z1sn9



I truly like the helmet, what do you guys think?|||I think that's the best so far along with the female Wizard set.|||I was just going to make a topic about it since it didn't appear on the front page yet .. I'm rolling a Barb first just to see him running around in this awesome armor ... pretty damn cool ... by far the best armor set IMO.

I specially love the white fur on the inside of the shoulder bad (neat touch) and i also like the helmet .. epic square-tipped horns are epic XD|||for a low level set it look barbaric enough to be believable. I still hope to see a much much more armored look later in the game.|||The Armor looks fine but the helm looks ridiculous to me. It might look better in game but looking at the close up, the horns needs to be scaled down in my opinion.|||Quote:








for a low level set it look barbaric enough to be believable. I still hope to see a much much more armored look later in the game.




I understand .. there is one concept art that shows the Barb wearing lots of armor on his lower half (including awesome fanged-shoes) .. here ---> http://eu.blizzard.com/diablo3/_imag...s107-hires.jpg .. you can find it on the main site .. now combine that armor with some armor on his upper body and a helm and he will look like an iron-clad demon-crushing man-tank XD|||Great find knight_wolf it comes alot closer to what i want to see later in the game

Barbarian redesign

[:1]i hear he's getting a makeover and i'm a tiny bit worried they might scrue him up considering he's already perfect. What could they possibly change to make him look better? I love the beard, the hair, the haircolor, the face, the scars and everything else. I trust blizzard but i just can't see why they would change him. I say show us the alternative and have a vote. I'm more than fine with the current barbarian.|||Where did u get this info from?

They already did some changes in the facial expresion of the female barb.|||The new look is here:

http://twitpic.com/2z1sn9



It's hard to see the face though|||in the barbarian wiki page there's a quote from bashiok (i'm too lazy to quote him here) that states both the male and female barb have undergone pretty substantial redesign|||



I hope he's looking better or at least just as good as before.



i posted blue above but it does not seem to work so:

"Bashiok: Both the female and male barbarian have had pretty drastic make-overs since the original character renders back from announcement. All of the heroes from announcement have to one degree or another been gone over again since then, but I’d say the barbs are most noticeable as their actual faces were redone."|||

http://diablo.incgamers.com/gallery/...php?photo=4641

new look on the right?

not noticing much diffrence, maybe less detailed actually. Maybe it's just the perspective or something but in that pic he looks less cool than in others.

Barb skills removed since last year

[:1]A barb skill massacre! As I'm updating the Barb skills pages in wiki, I had to tabulate the new/old skills while fixing the navigation. Here's a list of all the skills in the game now, and their descriptions.

http://www.diablowiki.net/Barbarian_skills

Five skills were added:
  • Rampage

  • War Cry

  • Ancient Spear

  • Rend

  • Call of the Ancients



The following 17 skills were removed between 2009 and 2010. Most of these were combined into new/existing skills, or turned into Barbarian Traits.

Berserker Skills
  • Bad Temper

  • Double Strike

  • Slashing Strike

  • Berserker State

  • Onslaught -- active but a buff



Juggernaut Skills
  • Scavenge

  • Invigorated

  • Bloodthirst -- active, but a buff

  • Recovery

  • Strong Constitution



Battlemaster Skills
  • Battle Cry -- active, but a buff

  • Second Wind

  • Stubborn

  • Enrage -- active, instant Fury generation

  • Inspiration

  • Retaliation

  • Cripple



I didn't do all the old individual skill pages, and a few of them listed as passives seem like buffs/warcries to me, so this might be slightly inaccurate. But kinda the same thing, in practice.

Any missing you'll miss? Any new you're super excited about?|||I like the idea of the "Call to the Ancients" skill. It fits so well in the background of the class, the fact that he defeated these spirits in D2 to show that he was worthy of seeing the world stone... So now he can call these Ancients to help him out during combat.

Perhaps I will not like to play the skill, because it is essentially a skill where you summon three "pets" and let them do the damage for you for a while, but I think that the idea is fantastic.

As for the missing skills, mostly passive so no, I will not really miss those. Another thing is that some of these skills will perhaps be replaced by some versions of the actual skills with a given rune. For example, the "War Cry" with different runes could give many different bonuses, buffs... and then there is no need to have several active buff skills.|||All tier 7 skills are essentially "everything dies now" nukes. I like how they all scale with weapon damage, meaning they will actually be balanced relative to each other.

Many of the missing active skills will probably be subsumed into traits or skill runes for other abilities. Makes sense, the Barbarian doesn't need 5-6 basic variants on just a basic, mouse click skill.|||Quote:




Wrath of the Berserker

Enter a heightened sense of fury, raising several stats (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.




As a future Wizard player, this worries me greatly, as it indicates that 100% Immune monster will be back in action. |||No, it doesn't. This has already been discussed to death in the general forum, there are situational immunity abilities.|||Quote:








No, it doesn't. This has already been discussed to death in the general forum, there are situational immunity abilities.




I'm sorry, I was quite inactive for a long time as far as D3 goes untill this BlizzCon.

Was it officially stated from Bashiok (or others) that complete immunities won't be returning? Only something like temporary immunity shields for a couple of seconds?|||Yes, over interviews and some long ago Bashiok statements. They disliked the way Diablo 2 implemented difficulty (immunity spam) and are avoiding it. What we seem to have instead are windows of immunity.

Remember the Whirling Dervish from last Blizzcon? When it spun, all projectiles bounced off. In Craftin Sanctuary panel during this Blizzcon, they were showing how they made a monster with a rather very obvious "shield mah face" mechanic. Another example would be skeletons with big shields that became immune to damage or projectiles (don't remember which) from one direction as long as the shield was up.

One time throwing weapon - Page 2

[:1]Quote:








Bit too strange that he can throw a corpse as if he was carrying around an endless suply of em. Would be far cooler if he had to stand near a corpse to use the skill. Maybe one click to pick up a corpse and another to throw it. Since this is more of a process the damage would have to be substantial.




I agree... Grabbing a living mob could also be nice...

One time throwing weapon

[:1]I think it would be bad-*** if the barbarian could throw any weapon he could wield. If it was a weapon not characterized as a throwing weapon than it would be a one time use or at least a chance at losing it on the throw. However on normal monsters almost a guaranteed one shot kill dealing massive damage. It would also be a cool boss killer. Keep 5-6 huge axes in inventory gemmed up and throw em at the boss reducing large amounts of his health. It would give a new dinamic to throwing weapons for the barb as well as new uses and reasons for not selling all of your weapons. What say you?|||Eh? Too complicated. He already has a skill for chucking things at other people. It's quite conveniently called "Throw Weapon."

If you want ammunition to be factor, you use a skill rune to turn it into "Throw Corpse" and throw corpses at people.|||i plan to get into the arena with a bunch of my friends all using barbs and the only skill we are allowed to use will be corpse throw|||So, wait till your friends die and throw each other?|||yes we will kill one then all play catch|||The corpse might not be... eh... usable more than... eh.. once.|||you are just ruining my fun here. i wanna play corpse baseball. hell i wanna kill someone then pick up their corpse and when they respawn to kill me i wanna throw their own corpse at them so it says *player X was killed by player X corpse. then i wanna pick that corpse up and run around dual weilding player X corpses|||Why do I have this feeling this conversation is going to end with "And that's how I found out I was a necrophiliac!"|||lmao top notch my friend top notch|||Bit too strange that he can throw a corpse as if he was carrying around an endless suply of em. Would be far cooler if he had to stand near a corpse to use the skill. Maybe one click to pick up a corpse and another to throw it. Since this is more of a process the damage would have to be substantial.

Barb Skill in PVP video - Page 2

[:1]http://www.youtube.com/watch?v=XCKtBR91KsY 1:00 sec

And yes, the skill drag the player, so i agree with tyren. "Get over here!!"|||BvC now viable again? |||ancient spear was used in the video where chris metzen revealed the demon hunter and PVP. right at the end of the video they use a short clip where the barb drags a player to him in pvp then pop's it.. guts and blood going everywhere.

i would love to see GET OVER HERE!! as part of the rune set up. however i cant see that happening.. one thing that the skill needs is to become more visible. in the video prior to my post i had to replay 1:00 3 times before noticing its effect.

love the idea though.|||Quote:








ancient spear was used in the video where chris metzen revealed the demon hunter and PVP. right at the end of the video they use a short clip where the barb drags a player to him in pvp then pop's it.. guts and blood going everywhere.

i would love to see GET OVER HERE!! as part of the rune set up. however i cant see that happening.. one thing that the skill needs is to become more visible. in the video prior to my post i had to replay 1:00 3 times before noticing its effect.

love the idea though.




i agree, it's a neat ideea, but i'm afraid the skill can't be made more noticeable unless u slow his cast time/execution a bit. and that defeats his main purpose, since even now it appears to be dodgeable and u have to use it drag close fast moving targets|||I thought it was very visible, and had a rather unique sound to it, as well.

http://www.diablowiki.net/Ancient_Spear

When I was taking the screenshots for that page, it was difficult because the animation is so fast. That may be the issue you guys are having but, with a skill like that, it needs to be fast or else it is useless. The spear head glows as the barbarian throws it.

And yeah, the rune effects for the barbarian from the gameplay panel were for weapon throw.

http://www.diablowiki.net/Weapon_Throw|||The Arena Barb's Ancient Spear was runed to allow it to skewer multiple enemies. Good luck getting 2 at a time in the fast and chaotic arena, but it was runed. Multishot would have been the useful rune, for that one, since hitting anything was damn hard in PvP.

All of the skills on the PvP chars were level 5, and runed. Most to increase their main function or lower costs, but the hydra was made Arcane, which is why they're purple in the arena screens/movie. When some other stuff is done I'll go over the skills in the wiki and add more info on rune effects and such, from what I saw in the demo and various panels and interview mentions. Though I think RisingRed has hit a lot of those already in his editing.

Barb Skill in PVP video

[:1]What's the name of that skill where the Barb releases a chain with a spearhead? What does it do?|||Quote:








What's the name of that skill where the Barb releases a chain with a spearhead? What does it do?




Its called Ancient Spear .. it's a ranged spear skill for the Barb .. it is kinda similar to the Ancients Hammer but ranged instead of melee.|||Does it have any effects? Does it drag the target towards the Barb?|||Quote:








Does it have any effects? Does it drag the target towards the Barb?




So far they only showed the un-runed version .. it only does ranged damage (probably calculated based on weapon damage or something) .. but with runes it might do a lot of other different stuff ... allowing you to pull an enemy from afar for some up close and personal melee clobbering isn't a so far fetched rune effect (and a nifty MK Scorpion homage .. "Get Over Here!" anyone) .. in fact i'd like to see that one happen XD|||They gave a few examples for skillrune morphs.

1. Turn it into a projectile that bounces between enemies. Ever saw Xena: Warrior Princess?

2. Turn it into a projectile that stuns enemies.

3. Chuck enemy corpses at enemy about-to-become-corpses.|||Quote:








They gave a few examples for skillrune morphs.

1. Turn it into a projectile that bounces between enemies. Ever saw Xena: Warrior Princess?

2. Turn it into a projectile that stuns enemies.

3. Chuck enemy corpses at enemy about-to-become-corpses.




Are you sure that's the same skill .. i was given the impression that the "Throw Weapon" skill shown in the runes part is different from the "Ancient Spear" skill shown a few minutes before it (right along with Meteor being shown) .. i had the impression they are two different skills .. maybe i'm wrong .. cna someone confirm this XD|||Oh really? Peculiar. So you can build a ranged barbarian! Shockwave, Ancient Spear, Throw Weapon?|||I'm almost completely sure that ancient spear skill and throw weapon infact are two different skills, and yes we do need a "get over here!" rune effect on ancient spear! |||http://www.youtube.com/watch?v=G_Z7mTfLV5g

At about 25sec in you see the barb using ancient spear (unruned I suspect), and it drags the demon to him already. |||i thought it dragged mobs, maybe it wont drag players in pvp?

Barbarian story possibly "simplified" - Page 3

[:1]In what way is that bad narrative?

The game deals with what's relevant. The manuals are the prequels.



Him being the same barb was acknowledged in game by Decard Cain. Do all of the NPC have to know him or what?|||Quote:








In what way is that bad narrative?

The game deals with what's relevant. The manuals are the prequels.



Him being the same barb was acknowledged in game by Decard Cain. Do all of the NPC have to know him or what?




I can't believe I have to sit here and explain this, but sure. I usually get paid for this kind of thing. You get a freebie!

Let's start with a bit of analogy. When you go to see a movie, do they hand out a pamphlet that tells you about the characters and the setting?

Say they did. Say you went to see Batman and they had a character bio for the Riddler in it. Now you watch the movie, and the Riddler isn't in the movie. It's stupid. There's no other way to say it. If you are going to say that the manual is an extension of the narrative, then it has to function as one.

Have you ever heard the old Chekov's Gun rule? It's there for a reason.

There is a very, very critical element in any narrative, especially one that is based upon Fantasy, whether it is high or low, and that is a concept known as verisimilitude. Whenever I write a story, I have two basic principles that I adhere by: Clarity, and Purity of Purpose. Keep that in mind if you ever write a story. Any kind of story. Verisimilitude is what you stick to in order to sell the story and everything in it to your reader. If the reader stops to ask a question that you didn't answer in the narrative, you have totally failed as a writer. Have you ever walked out of a movie with your friends where you all proceed to pick apart the logic and/or plot holes of the film? I'm sure you have. That's because it lacked verisimilitude and it failed. Guess what would create giant vacuums of plot holes?

I don't recall Deckard Cain acknowledging that he was the same barb, but as for your question, do all of the NPCs have to know? Good question. I don't know, it depends on the NPC, but let's get this factor straight: the barbarian always has to know, and it has to be communicated to the player that he knows. That would get monotonous for everybody very fast, but if the devs don't acknowledge it? People are going to ask "why not?". That is a layer of complexity added into the narrative for no reason other than fan service. It serves absolutely no function other than to convolute events.

The function it does serve well is to simply be cool but people seem to refuse to want to admit that. There doesn't have to be anything wrong with it simply being cool, but I won't sit here and be told that it's good narrative.|||Your analogy would be right if the game is missing content.





Here's an accurate example:

You watch a movie about Batman and the Riddler. That movie is about them, so tells their background and their struggles (just like what the movie did do).



You read comics about the Joker, Ivy, Clayface, etc.

More movies expand on that comic lore.







*Translates to Diablo*



The D1 manual has various bits of info on the Great Conflict, Exile, Sin War, etc. The game deals with what Diablo's doing right here, right now. You find tomes explaining the past again.

D2 has many chars, whose background is explained in the books. Some are alluded to, but not in as much detail as the book. Natalya says a secret order. She doesn't say she's a mage killer specifically trained to defy demonic corruption. The barb homeland is briefly mentioned, but the Ancients themselves are explained elsewhere, but the NPCs acknowledge that they were special, just not how.



D3's barb would have a big section in the manual, and the game have bits hinting at it, but not copy / pasting it.



Diablo has always told the story in the present tense, and left lore as a side thing to be explored whenever. It's the point behind an ARPG. The games kill fast. The books tell you why.





Your arguments about fan service can be reflected the exact same way at your points. Why include it in the game 100% if it's skipped or is for fan service with no gameplay impact?|||some valid and interesting points, but in the end all that really matters is if he's fun to play

Barbarian story possibly "simplified" - Page 2

[:1]Quote:








Nah, old badasses with awesome beards are too rare as protagonists in video games these days.

D2 Barb backstory or not, the look should stay.






Wise words as always.

The barb as he is now looks awesome and making him younger would only serve to dumb him down to the level of the male Wiz.

Games have enough younger characters as it is already. I want grizzled, dirty old veterans killing demons instead of college drop-out lady boys.|||Quote:








I want grizzled, dirty old veterans killing demons instead of college drop-out lady boys.




Then play the witch doctor.

Fine. They should make the female barb older, if they make this change.|||Quote:








Then play the witch doctor.

Fine. They should make the female barb older, if they make this change.




Exactly!

I already posted this pic but I feel obliged to do it again. ^^

|||Quote:








No i find it a good idea.

To have the same barb from diablo 2 returning adds unneeded complexity and a lot of explanation needed to show us the players why someone that killed all 3 prime evils suddenly grown weak(base stats again) lost his memory(his skills) and lost all his gear.

But then again i find the whole 20 years later thing extremely lame and low class when it comes to the story.




1. Its a game

2. Its been twenty years game world logic if that exist must gamers will understand he lost a step ability wise, and his gear is going to be outdated without the story telling you so.

3. If you think that's unneeded complexity I hate to see what you think is simple.|||Quote:








3. If you think that's unneeded complexity I hate to see what you think is simple.




Complexity via implementation within a narrative system that doesn't support it?|||Why would the narration have to support it? It could easily be a part of the back story that's normally put into the game manual for extra lore.|||Quote:








Why would the narration have to support it? It could easily be a part of the back story that's normally put into the game manual for extra lore.




So, you mention this in the manual then the person goes to play the game and nothing is mentioned there?|||Did D2 ever mention Trang-Oul? Go into details about the Viz-Jaq'taar? How about the amazonian islands?



The manuals are there because they give lore that the game doesn't mention.



Now though, there was the tid bit and Cain saying "You still live." In and out, it can easily be explained, and nothing needed past 1-2 lines.

Charsi adds more than that when seeing a barb.|||If Blizzard does this they will have killed the single best lore idea of D3.

I will be extremely disappointed.|||Quote:








Did D2 ever mention Trang-Oul? Go into details about the Viz-Jaq'taar? How about the amazonian islands?



The manuals are there because they give lore that the game doesn't mention.



Now though, there was the tid bit and Cain saying "You still live." In and out, it can easily be explained, and nothing needed past 1-2 lines.

Charsi adds more than that when seeing a barb.




And guess what? That's bad narrative.

I wish you guys would just admit that it's fan service and be done with it. I don't care about it either way, but I do appreciate the fact that they are smart enough to see that it is an error. Bad writing.

From someone who has done more than a little creative writing in his time, that's a good sign. I've done more than a small amount of research about game narratives and I have to say that they are incredibly amateur. Which is why little bits like this make me fuzzy inside.

If they kept it as the barb from D2, that's fine, too, because they are doing it to service the fans. That's a cool kind of meta-narrative that I can appreciate as long as it is acknowledged that it is nothing but fan service.

Ironically I had to do two edits of this post.

Barbarian story possibly "simplified"

[:1]http://forums.battle.net/thread.html...=3000&pageNo=1

6th post. If you agree it's a bad idea, make a post about it there.|||No i find it a good idea.

To have the same barb from diablo 2 returning adds unneeded complexity and a lot of explanation needed to show us the players why someone that killed all 3 prime evils suddenly grown weak(base stats again) lost his memory(his skills) and lost all his gear.

But then again i find the whole 20 years later thing extremely lame and low class when it comes to the story.|||I understand how it may simplify things for them. Perhaps some quests they want to write would not make sense for a guy who would have been there 20 years before. Even if the different characters have different dialogs.

Perhaps the scenario they want simply does not fit very well with a veteran character.

Still, I thought the idea that he was the same as in D2 was a very nice twist. This idea was introduced 2 years ago with the very first gameplay video. Getting rid of it now is disappointing.

They could eventually change the look of the Barbarian if they now say he is not this 50 years old dude.|||I had 0 interest in playing a Barbarian until they said it was going to be the same one from D2. His dialogue with Cain and Tyrael would have been great, and his take on the quests would have added so much to the game because he's been there before -- killed Diablo, Meph, Baal.

It also makes sense that at least one of the heroes who saved the world 20 years ago is going to do it again.

Going to be very disappointed if they follow through and change it, I won't have any reason to play a Barbarian if they do that.




Quote:




a lot of explanation needed to show us the players why someone that killed all 3 prime evils suddenly grown weak(base stats again) lost his memory(his skills) and lost all his gear.




Because lots of things change in 20 years.|||Quote:








To have the same barb from diablo 2 returning adds unneeded complexity and a lot of explanation needed to show us the players why someone that killed all 3 prime evils suddenly grown weak(base stats again) lost his memory(his skills) and lost all his gear.

But then again i find the whole 20 years later thing extremely lame and low class when it comes to the story.




It's extremely easy to see why he'd be like that.





His natural outfit is bare items covering him. He doesn't wear armor save for one purpose: battle. That battle has been over for 20 years, so any elites he'd have is safely tucked away in whatever place he'd called a "home". Well, whatever a nomad can call a permanent home I suppose.

When wandering, he doesn't keep the big clanky armor that's now obsolete. He wears the furs and loin cloth we see him start with.







20 years is a long time to not fight demons. He got that strong by killing them when his base stats were at his 20's-30's ish age. At 40's-50's, his base stats are back to their base prime. For 20 years of apathy, he's very fit, as we can see from still keeping his muscles and overall girth.

Along with muscular apathy, he'd not have used his skills in 20 years. He hasn't forgotten them totally (he does get them after all), but instead "remembers" as he levels back up.









20 years is plenty of time for a complete civil war to take place and a new one to start, resulting in a long negotiation that ultimately bands all of Hell together.











I want the barb to be the one from D2. If he isn't, then make him younger.|||Quote:








I want the barb to be the one from D2. If he isn't, then make him younger.




I second this... absolutely...

To be certain, I won't even play with the barb, but I did like the lil' twist... So yeah, if it's no longer him, then make him younger...|||Well shucks, but I see why they are doing this. Every other class gender independent backstory. I kind of expected this announcement years ago, to be honest.|||Quote:








It's extremely easy to see why he'd be like that.

His natural outfit is bare items covering him. He doesn't wear armor save for one purpose: battle. That battle has been over for 20 years, so any elites he'd have is safely tucked away in whatever place he'd called a "home". Well, whatever a nomad can call a permanent home I suppose.

When wandering, he doesn't keep the big clanky armor that's now obsolete. He wears the furs and loin cloth we see him start with.

20 years is a long time to not fight demons. He got that strong by killing them when his base stats were at his 20's-30's ish age. At 40's-50's, his base stats are back to their base prime. For 20 years of apathy, he's very fit, as we can see from still keeping his muscles and overall girth.

Along with muscular apathy, he'd not have used his skills in 20 years. He hasn't forgotten them totally (he does get them after all), but instead "remembers" as he levels back up.

20 years is plenty of time for a complete civil war to take place and a new one to start, resulting in a long negotiation that ultimately bands all of Hell together.





Easy to explain but look at how long it took you. I agree with lone wolf for once but I think this is one thing we are going to be really outnumbered on.

In narrative, this would be the equivalent to the circle peg in the square hole.


Quote:




I want the barb to be the one from D2. If he isn't, then make him younger.




I do agree that he should be younger if they decide to do this, though.|||Nah, old badasses with awesome beards are too rare as protagonists in video games these days.

D2 Barb backstory or not, the look should stay.|||Well Rising, I'm sure I could paraphrase and say that he's far from home doing nothing for 20 years. That's cut 2 paragraphs of dialog / narrative / words. :P



The base reasoning is still simple, even with him as the same previous barb. I like that twist, but in all honesty, I wouldn't care which direction they chose. Other than "hey neat", it' won't personally impact me on whether or not I take the char, so meh.

Barb Combo Idea

[:1]I was looking at the Barb's skill tree, and I was wondering if it would be possible to do this in d3. Leap attack and right before you hit the ground you use Hammer of the Ancients to cause a really mighty slam.. Just an idea and didn't know if the gameplay would let you do this during the leap attack animation.

Barbarian Battle Arena Report - Page 2

[:1]Ancient spear was hard to use since the targets were usually moving and ducking around the pillars and other obstacles in the Arena, and when you had a straight LoS to a target, you were usually running that way with Sprint, or hurdling with the very fast moving Leap Attack.

I'm sure it was also a product of our relative newness to the game, and the short time limits we had to play in.



Fury, and mana and AP, were essentially infinite in the arena. You had to charge up your Barb right at the start, ideally by whacking on a Mongrel for about 2 seconds, but other than that very start, I was never low enough on any resource to noticed it, during Arena play. I think they had the regen turned down, or the gen turned way up, on everything, for the purpose of arena fun. It wasn't real indicative of how the final game will be, I don't think.

Also note that there were considerable (5-10 sec) cool downs on all of the skills on the 12345 keys (for all chars), and no barb skills that you could keep using over and over again without success. I guess if you just kept Sprinting, or hitting leap attack, without getting any hits with it or doing any melee grinding in between, you might have run low on Fury. Of course you gain fury from being hit also, and you'd have an even harder time avoid that, in the Arena.

Barbarian Battle Arena Report

[:1]A quote from the giant pvp report I posted today. Here's the barb stuff, though I discussed him throughout the intro sections also.

http://diablo.incgamers.com/blog/com...-arena-report/


Quote:




The Barbarian

Though the Barbarian skills were varied enough to let him play in a variety of ways, almost everyone I ever saw went for melee brawling. It was just too much fun to race right into the enemy and start smashing. It wasn�t a good strategy, but it was a tempting one. The thing to remember is that this wasn�t Diablo II, you didn�t have 25% life leech and 50% damage reduction. You had no leech, and that made hitting while getting hit a not so good strategy.

On the whole the D3 Barbarian in the Arena is going against his nature, since he�s a character built on taking damage while dealing out much more of it. That works fine in D2 with life leech, and pretty well in D3 PvM with health orbs. But it�s not a good strategy in PvP, since you don�t get quick kills and health orbs to refuel.

If I�d had time to play a fourth round, I would have played a Barbarian again and tried to be more crafty and strategic. Pick my spots, save my speed power ups until I was in a great position to use them, save my Leap Attack for escape or Teleport pursuit, move in and out instead of locking into attack mode and going out in a blaze of glory, try to harpoon a Disintegrating Wizard, etc.

At the start of the round, the Barbarian had just a little Fury; not enough to use any of his big skills or power ups. I never played a Barb in a game without a Witch Doctor on the other team, but that would have been inconvenient, since in every round with a Barb I always found a dog or two right at the start and chopped on it for several seconds, to get my Fury up. Mongrels were ignored or run from for the most part; I never saw anyone intentionally killing them, since they didn�t deal enough damage to be really dangerous (unless the WD knew to Sacrifice, which few did). As a result, enemy Mongrels were the Barb�s best friend.

The Barbarian�s greatest danger, other than enemy team Barbs who tended to spur caveman slugfests that assured mutual destruction, were well-aimed debuffs. Slow Time and Grasp of the Dead were both very dangerous, if the Barb didn�t quickly Leap Attack to freedom, or use Sprint to race out danger. A slowed Barb was a sitting duck, and with Meteor dealing 250~ damage, any length of time spent motionless was doom.

I never completely figured out the �this skill cancels out this debuff� math, but quick reflexes and not standing around in the same area for too long were usually enough to get the Barb out of death traps. I did have one awesomely amusing death though, when I GotD'ed and Slow Time'd at once. I tried to Leap Attack out, but I was already double slowed, and while I leapt, I did not attack. Instead I floated, taking at least 10 seconds to leap from the middle of the arena to a corner. I was dead maybe 2 seconds into that, and despite showing zero hit points my Barbarian kept rising up in this incredible slow motion leap, the PoV rising with me, the battle continuing on below me. It was almost an out of body experience, and was by far the funniest/coolest thing I saw in the game all weekend.

Barbarian skills

The Barbarian skills, in the Battle Arena demo at Blizzcon 2010.

* LMB: Frenzy

* RMB: Whirlwind

* 1: Sprint

* 2: Ignore Pain

* 3: Leap Attack

* 4: Wrath of the Berserker

* 5: Ancient Spear

I�m not positive on the order of those 1-5, and I�m not sure about Wrath of the Berserker (it might have been Battle Rage?), but it was definitely a speed/aggression offensive buff warcry.

As for tactics, I�ve already described them to some extent. He had Sprint for escapes and faster pursuit, warcries for offensive buffs and defense, Ancient Harpoon for ranged attacks (though I never actually saw this successfully used, since hitting moving targets was tough), Leap Attack for sudden entrances or exits. Frenzy on the LMB was a frightful sight, especially when two Barbarians went toe to toe, stacked that on top of Wrath of the Berserker, and started hitting at eye-watering speed.

To my surprise, about his least useful skill was Whirlwind. It was damaging, and I saw it used well a few times in short spins, but FSM help you if you tried to do a long WW in a crowded screen. The odds of getting stuck by a Slow Time or GotD, or both, or spinning into a wall, or just taking about fifty spell attacks on you way, were very high. I had one buggy/frustrating death when I clicked WW on another char, and tried to spin after them even as they ran around a wall. My Barb ended up stuck, spinning in place against a wall for about five seconds, until enough fire came in to put me out of my misery.

I had a lot of fun playing the Barb, but like I said, I wish I�d had time to try him once more. I don�t feel like I tapped at all into his real potential, and no one else I saw playing him did either.




Comments questions?|||Is WW mechanically identical to D2?|||Who wrote that and why is there any mention if life leech?

Was WW able to gain Fury to the point where a tri whirl is possible?

Other than a moving target, what made ancient spear hard to use?|||To above: I believe the post is from Flux's observations during PvP play as the barb.

Good Whirlwind questions though. Curious myself.

...What?! They didn't let you use Seismic Slam? Nooooo! Was it available at all during the PvE play? Did it work well? Thats the skill I'm largely thinking about using in my PvE build.|||I'd be very surprised if they let us use SS as a primary, spammable attack. It would infringe on Barbarian's meleeness and basic skills like Cleave. I think it will be more like a Meteor spell, using a chunk of the Barb's fury to clean out.

Though, then again, there is throw weapon that looks like a primary, spammable attack...|||Flux,

I know you commented on fury being a frustration at the start of a round until you could whack away at a mongrel or two. How did you find using fury as a resource in pvp? Did it build up slowly or quickly? Did it decay after a certain amount of time? Were you able to supply enough fury to basically use any ability on command (when off cooldown, of course), or was it a challenge to manage the resource as well as get yourself into a good position to crack some skullz?

Thanks |||Quote:








Who wrote that




If you read the fist line you would have known who wrote it.




Quote:








Other than a moving target, what made ancient spear hard to use?




I think it was hard to use because its a slow attack.|||Posted =/= wrote.

After all, I posted the content in the quotes (which this is). You weren't the writer though.

My first impression was that this was something someone wrote, he quoted and posted here. It didn't seem like anything someone here would write since it mentions leech in pvp.





And the spear looked pretty fast in the videos. Across a screen, it'd probably be too slow, but in the range they all stayed, it should be fine. Or so I'd have thought.|||It is Flux who wrote it follow the link and read the first sentence.

The statement about life leech is because everyone was new and some of the players where playing like they would in D2 with leech (where the best way to stay alive is to hit stuff).|||yes the first part of the first line could make one believe that Flux did just post it and didn't write it, the second half clearly says he was the one that wrote it. "though I discussed him throughout the intro sections also."

It didn't look as fast as other projectiles and it was only shown attacking targets a short distance away.

One Handed Spear-type weapon in PressKit video

[:1]Going through the presskit video, at about 9:00, the female barbarian is wielding a spear in her right hand and a short sword/dagger in her left.

Duel Wielding spears on the way?

PS: That really looks more like a Naginata...|||I've already planned to do a Heavily armoured Barb using a Spear and Shield as soon as I saw that video. If only there was a weapon switch still implemented so I could swap between Javs and Shield and Spear and Shield quickly and easily...