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Barbs were totally dominating PvM in pre-LOD. WW was just perfect I hope it will be nice in D3 too!
So far, I'm not really digging the 3d animation of WW in D3. It just seems 10x slower than it's D2 counterpart (yes, even though the D2 was just 4 sprites interchanging fast)
That's really my only critique though, just make it faster|||Quote:
So far, I'm not really digging the 3d animation of WW in D3. It just seems 10x slower than it's D2 counterpart (yes, even though the D2 was just 4 sprites interchanging fast)
That's really my only critique though, just make it faster
I am really digging the new 3d animation, even though I agree it looks slower. Probably runes can help out on the speed of the skill?
Lack of AoE skills for the Barb were really irritating in D2, very glad to see that's (probably) fixed.
Concerning the multiple hits, Multistrike runes should cover this. I'm thinking for example Ground Stomp could trigger 2 or 3 times in quick succession.|||I wonder if there will be any advantages of WW to Seismic Slam...
Seismic Slam is the same line AoE, but u don't need to be inside the crowd of monsters...
Any ideas?|||Quote:
I wonder if there will be any advantages of WW to Seismic Slam...
Seismic Slam is the same line AoE, but u don't need to be inside the crowd of monsters...
Any ideas?
Seismic Slam has you stationary and lunching Linear AoE attacks, WW on the other hand gives you the ability to move around while damaging everyone surrounding you ( Circular AoE ).
One use for WW is cutting your way through a horde of enemies to reach a Health globe or something ... while SS could be used to hurt a mini-boss or unique who is hiding behind tons of powerful minions for example.|||Quote:
Seismic Slam has you stationary and lunching Linear AoE attacks, WW on the other hand gives you the ability to move around while damaging everyone surrounding you ( Circular AoE ).
One use for WW is cutting your way through a horde of enemies to reach a Health globe or something ... while SS could be used to hurt a mini-boss or unique who is hiding behind tons of powerful minions for example.
That's the reason, mate... if you need to reach a globe you use leap. If you use SS you can be striked only by very fast or ranged monsters. I'm a big fan of WW, but as i saw in a gameplay trailer it's much more safer to use SS from a pretty big distance, and not go inside horde of enemies with ww. Besides as i understand there won't be such a thing as Lifeleech.|||It will also all depend on the damage output these skills end up with in the final game build. It may be that SS is much safer because you aren't neck deep in demons but WW may just be much more damaging to make up for the danger.|||Quote:
It will also all depend on the damage output these skills end up with in the final game build. It may be that SS is much safer because you aren't neck deep in demons but WW may just be much more damaging to make up for the danger.
Aggreed with this point... As i think SS damage will depend on your str... and ww will depend on your str + weap dmg.
Something like that.|||Seismic Slam will probably require a lot of Fury. And with you staying back from the monsters to snipe at them, you'll probably lose it fast.
WW on the other hand should keep your Fury bulb full all the time.
We can already see how the two builds will differ a lot. |||Quote:
ww wasn't actually aoe, just had a large number of single target attacks. Initially I got the impression most standard melee attacks would have an arc capable of hitting 2-3 close small enemies, which seems appropriate and adds arc width as an interesting melee weapon property, generally more so than D2's range.
That's exactly how it worked in the demo|||Whirlwind will probably actually do less damage in one second than shockwave. It has the following natural advantages:
1. It feeds into the Barbarian's Fury system.
2. It deals it's damage over a longer period of time, meaning it can catch more monsters over it's duration.
3. Mobility.
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