Friday, April 13, 2012

Barb skills removed since last year

[:1]A barb skill massacre! As I'm updating the Barb skills pages in wiki, I had to tabulate the new/old skills while fixing the navigation. Here's a list of all the skills in the game now, and their descriptions.

http://www.diablowiki.net/Barbarian_skills

Five skills were added:
  • Rampage

  • War Cry

  • Ancient Spear

  • Rend

  • Call of the Ancients



The following 17 skills were removed between 2009 and 2010. Most of these were combined into new/existing skills, or turned into Barbarian Traits.

Berserker Skills
  • Bad Temper

  • Double Strike

  • Slashing Strike

  • Berserker State

  • Onslaught -- active but a buff



Juggernaut Skills
  • Scavenge

  • Invigorated

  • Bloodthirst -- active, but a buff

  • Recovery

  • Strong Constitution



Battlemaster Skills
  • Battle Cry -- active, but a buff

  • Second Wind

  • Stubborn

  • Enrage -- active, instant Fury generation

  • Inspiration

  • Retaliation

  • Cripple



I didn't do all the old individual skill pages, and a few of them listed as passives seem like buffs/warcries to me, so this might be slightly inaccurate. But kinda the same thing, in practice.

Any missing you'll miss? Any new you're super excited about?|||I like the idea of the "Call to the Ancients" skill. It fits so well in the background of the class, the fact that he defeated these spirits in D2 to show that he was worthy of seeing the world stone... So now he can call these Ancients to help him out during combat.

Perhaps I will not like to play the skill, because it is essentially a skill where you summon three "pets" and let them do the damage for you for a while, but I think that the idea is fantastic.

As for the missing skills, mostly passive so no, I will not really miss those. Another thing is that some of these skills will perhaps be replaced by some versions of the actual skills with a given rune. For example, the "War Cry" with different runes could give many different bonuses, buffs... and then there is no need to have several active buff skills.|||All tier 7 skills are essentially "everything dies now" nukes. I like how they all scale with weapon damage, meaning they will actually be balanced relative to each other.

Many of the missing active skills will probably be subsumed into traits or skill runes for other abilities. Makes sense, the Barbarian doesn't need 5-6 basic variants on just a basic, mouse click skill.|||Quote:




Wrath of the Berserker

Enter a heightened sense of fury, raising several stats (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.




As a future Wizard player, this worries me greatly, as it indicates that 100% Immune monster will be back in action. |||No, it doesn't. This has already been discussed to death in the general forum, there are situational immunity abilities.|||Quote:








No, it doesn't. This has already been discussed to death in the general forum, there are situational immunity abilities.




I'm sorry, I was quite inactive for a long time as far as D3 goes untill this BlizzCon.

Was it officially stated from Bashiok (or others) that complete immunities won't be returning? Only something like temporary immunity shields for a couple of seconds?|||Yes, over interviews and some long ago Bashiok statements. They disliked the way Diablo 2 implemented difficulty (immunity spam) and are avoiding it. What we seem to have instead are windows of immunity.

Remember the Whirling Dervish from last Blizzcon? When it spun, all projectiles bounced off. In Craftin Sanctuary panel during this Blizzcon, they were showing how they made a monster with a rather very obvious "shield mah face" mechanic. Another example would be skeletons with big shields that became immune to damage or projectiles (don't remember which) from one direction as long as the shield was up.

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