Friday, April 13, 2012

Barbarian Battle Arena Report - Page 2

[:1]Ancient spear was hard to use since the targets were usually moving and ducking around the pillars and other obstacles in the Arena, and when you had a straight LoS to a target, you were usually running that way with Sprint, or hurdling with the very fast moving Leap Attack.

I'm sure it was also a product of our relative newness to the game, and the short time limits we had to play in.



Fury, and mana and AP, were essentially infinite in the arena. You had to charge up your Barb right at the start, ideally by whacking on a Mongrel for about 2 seconds, but other than that very start, I was never low enough on any resource to noticed it, during Arena play. I think they had the regen turned down, or the gen turned way up, on everything, for the purpose of arena fun. It wasn't real indicative of how the final game will be, I don't think.

Also note that there were considerable (5-10 sec) cool downs on all of the skills on the 12345 keys (for all chars), and no barb skills that you could keep using over and over again without success. I guess if you just kept Sprinting, or hitting leap attack, without getting any hits with it or doing any melee grinding in between, you might have run low on Fury. Of course you gain fury from being hit also, and you'd have an even harder time avoid that, in the Arena.

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