Just to get clarity, when you reach a certain level and the next tier of skills opens up, ONLY the next tier of the tree which you have points invested in opens up, not the next tier of all trees, correct? So you have to put a minimum of 1 point into tier one of a tree if you wanted access to the second tier?|||Also, in Flux's new article on the Barb, it says several times that there are skills which increase the odds of getting crits, but I see none, only skills that increase the damage of crits... did I miss something?|||There appears to be no requirement for Tier 2 other than level, but after that its is number of points invested in a particular tree. Tier 3 takes 10 points, Tier 4 takes 15, and once Tier 5 is implemented, that should take 20.|||Hmm, so you are saying that if you invest the required points in one tree at each different tier and are the required level, then all tiers of all trees will be open to you without any points invested in those trees?|||No, it's like this. If you have 10 points in Conjuring, you open up Tier 3 (Level 10 set of skills) in the Conjuring tree. Then when you have 15 points in the Conjuring tree, and are level 15 or higher, depending on what build you want, you open Tier 4 of the Conjuring tree.|||^Gotcha, thanks for the clarification! Just wanted to double check.|||No problem, happy to help.|||Quote:
Also, in Flux's new article on the Barb, it says several times that there are skills which increase the odds of getting crits, but I see none, only skills that increase the damage of crits... did I miss something?
I wrote the comments and notes from memory of writing out the skills in the first place, and it was very late at night. Looking now, I guess you're right. lots of skills increase the damage of critical hits, but I don't see any that say they increase the odds of critical happening at all. Maybe there are some wiz skills that do increase critical chances and I combined the memories?
Also, as you asked elsewhere, the skills require X points in that skill tree. You can see how it's presented on the blurry Death Proof image from another thread. "requires 10 points in battlemaster."|||Quote:
only 4 skill requiere fury???? rest of skill are free???? very powerful barb!!!!
I'd say it's more about the design and documentation being incomplete/in progress. They're not going to make a bunch of powerful skills be totally free to use, after all. It will be interesting to see how the higher level abilities are handled though, in terms of Fury. Skills like Seismic Strike look most useful from a distance, against an attacking mob. But if you have to have Fury to use them, and if Fury drains out between battles...
Probably at higher levels the Fury bulb will be large enough that you'll get it up to 500 in a big battle, and then by the time you pick up items and find the next group you'll still have 200 or so; enough to use some skills at the start and then build it back up again during the melee... ?|||Thanks again Flux, you are the man, as always.
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