Saturday, April 21, 2012

Full Barbarian Skill Trees

Finally went through all the notes and images and put them together. There are about 18 skills per tree, and we've got names and detailed descriptions for almost all of them. I'll be posting a full barbarian play report later today, which will also include some more general barbarian skill discussion. I'm just putting the trees up here now, so the real barb fans can get first look.

http://www.diablowiki.net/Berserker_Skill_Tree

http://www.diablowiki.net/Battlemaster_Skill_Tree

http://www.diablowiki.net/Juggernaut_Skill_Tree

http://www.diablowiki.net/Fury

A few interesting tidbits.

There are no barb skills that boost Attack rating. Zero. There are about 20 that boost damage. So is there no AR in D3? Or it all comes from equipment? Or it's just not implemented yet in a way that requires skills to boost it?

The barb is really designed to be a combat character. He's got a ton of skills that only work when in combat, and you have to be in combat to generate Fury, which you need to use most of his skills. He gets all kinds of bonuses, from landing critical hits, including +strength, +hit points, +life regeneration, and more.

He's got a skill that cuts his damage taken when he's low on health, and a skill that can actually cause spontaneous resurrection. That'll be an interesting wrinkle come HC time.

I'll check this thread before I finish/post the larger barb write up, so if you've got questions or observations or requests, this is a good place to post them.|||I think I speak on behalf of everyone here stalking the forums at diii.net when I say thank you and the other contributors for you efforts, both past and future.

Now hurry it up with the Witch Doctor!

On a serious note, do you have much for the Witch Doctor or is it still pretty limited?|||Many of the skill names are nice.

I'm sure Death Proof will cause some huge debates in the near future.

I so jealous. I can't wait until the skill tress for an archer class are released!|||Haven't worked my way fully through all trees yet, but I will say that I am liking what I see. The Barb seems to have a lot of skills that will actually take SKILL to use. Even more so than I saw in the Wizard's tree, it looks as though just simply looking up a build online and leveling it will not make you the best at playing a Barb. I really like the focus on actually having to get a feel for when to use certain skills (like the increased Fury gained but also increased damage taken skill) and learning when to use your Fury and how to build it.

All that said, I am seeing a lot of ideas that seem to have been taken from the Warfare skill tree of Titan Quest. The idea of percent procs for certain attacks while dual wielding and the like was, in my opinion, one of the cooler things TQ had. It's good to see Blizzard taking what works from similar genre games and implementing it in their own style.|||Why do you keep putting that active skills will allow more than one point in the final game? Have you heard something or are you just guessing? It seems to me that all active skills are only one rank because the passives boost them like further points would have boosted them in d2. Like with all the active spells for the wizard, they all have passive skills that increase their damage and effects to make up for them being one rank skills.|||Quote:








Have you heard something or are you just guessing?




It's been officially stated. Just because you can't keep up with the news doesn't mean you can go harp on people.|||Lame. I liked the whole only "1 point in active skills" thing.|||Quote:








It's been officially stated. Just because you can't keep up with the news doesn't mean you can go harp on people.




I haven't seen it anywhere. If they are going to be more than one rank why is there passives to increase the damage of every single active skill?|||Quote:








I haven't seen it anywhere. If they are going to be more than one rank why is there passives to increase the damage of every single active skill?




I noticed that you haven't seen it, I got a link to it from a guy on Diablofans, I believe it was on a Blizzcon panel.

It's also written on THIS website: http://diablowiki.net/Juggernaut_Skill_Tree

"All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change. "

Why are there synergies in DII?|||It's a shame really....if actives have many ranks as well as passives it is seriously going to limit the amount of maxable skills......unless.....

Does anyone besides me think maybe we'll get two skill points per level? It seems like its possible that it is shaping up this way. Or maybe 1 skill point, then 2 the next level, alternating like that? Is that a stretch?

As it stands right now you would be able to max about 6 passives and that would leave you with 9 extra points for actives....give or take depending on quest rewards. If you have actives that take many skill points to max, it is seriously going to limit the amount of skills that are maxable...4 active and 3 passive maybe? looking at these trees that seems very, very harsh....

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