Saturday, April 21, 2012

So... Mana or Stamina/Fury? - Page 2

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The concept of Fury may be just ruining for the barb PvP-wise...!




I don't think so. So far he's the only one with a auto-ressurrection skill. Which is very cool for pvp.|||I mean.. have you ever seen successful Tiger Strike assassin?|||are there fury orbs o potions??? only regain fighting??|||Fury is only gained through taking or inflicting damage. No other way to gain it has been said.|||Interesting.

I can't wait to see what other types of new core mechanics are in store for the other classes.

On PvP: I don't see how it would be affected. You gain fury through being hit or hitting people and... well that is what combat is right? I'm sure there will be interesting techniques to build your fury up during the beginning of a battle as well.|||Quote:








Interesting.

I can't wait to see what other types of new core mechanics are in store for the other classes.

On PvP: I don't see how it would be affected. You gain fury through being hit or hitting people and... well that is what combat is right? I'm sure there will be interesting techniques to build your fury up during the beginning of a battle as well.






this assumes pvp is better. in d2 is was pretty much a 1 hit fest and if the barb has no skills while other characters do then it could be a huge difference. i am sure bliz has already thought of this though|||Quote:








On PvP: I don't see how it would be affected. You gain fury through being hit or hitting people and... well that is what combat is right?




Most Hack&Slash PVP mechanics are extremely fast paced and 1-2 hits can kill you, or at least wound you quite considerably, putting the barb into a disadvantageous position.

They'll have to do something different here.|||I would really hope they either do away with fury or change it so attacks cost stamina, which could recharge at a rate determined by like energy(or vit) or something, and would increase upon getting hit or successfully hitting something. That would effectively be the same system, but would be much more usable for pvp.

Thinking about charging up to be able to do attacks in diablo makes me cringe.|||The Barbarian's Fury mechanic is like the "Surge" mechanic of the Blademaster class in "Hellgate: London", though better implemented (Hellgate's surge-on-kill was stupid, especially in multi-player, though it was slated to be changed to on-hit in 2.0, but 2.0 is not going to happen, here, and I digress.).

I like the concept of Fury. Powering up while in combat (hitting and being hit) is more appropriate than having a mana pool (for a Barb). However, having played a Blademaster, what concerns me is the down time between combat. Stopping to pick up items, Id'ing them, swapping in new gear, and then moving on to the next mob could mean, by the time you get to the next mob your Fury is gone. It's known that Fury drains away while not in combat. I don't have details on how fast it does drain (maybe someone who's played can comment on "how fast"), but if it drains too quickly you'll find yourself having to charge up before you can use your skills at each new mob encounter. Experience with this has taught me this is not any fun.

I truly hope Blizzard does not fubar Fury like the HGL dev's fubar'd Blademaster surges. Barbs should not be put in the situation where they must ignore everything except rushing to the next visible mob, otherwise be left underpowered for starting the encounter.|||from reading the report flux posted it seems to drain pretty fast and if you stop to pick up items you will be out be the next fight. as for how bliz will handle this i dont know.

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