All the whining about fury is really pretty laughable. People cried about the rage mechanic in WoW for the first few months too. Like it or not, it DOES add a new dynamic to playing the character. Gone are the days of spamming one attack. There seems to be plenty of "buildup" abilities that require no fury, and in fact it seems like every time I look at the barb skill trees there are less abilities that require it.
Besides, a lot of you fail to look at the other side of the issue, that being barbs not having to wait on refilling mana. You just kill your group and move on, building and retaining fury for your big flashy attacks. Another side effect of not having theses spammable right away is that it gives blizz some freedom to make the attacks more powerful than they could if they were mana-based.|||@Sightblinder, you really summed it up quite well, here .... have a cookie ^_^|||I just finished reading through this whole thread and the arguments presented by Teleportwtf and Knight_Wolf. I may not remember all that was said but I have a few things to point out or sum up. If my memory has failed me or I have misunderstood any part of the argument I apologize.
First to Teleportwtf, yes Fury does put some limitations on the kind of Character you wish to create. You’re absolutely right in thinking that you will have to use some of the attacks you deem lame in order to unleash your uber attacks. The workaround you speak of will apply to you. You are trying to create a D2 Character and in order to do so you will have to work around this little mechanic. Has Knight-Wolf and others have said there are plenty of ways to keep those moves you deem lame down to minimal use. However as you may have guessed by the number of people posting here, there are plenty of players out there who think the fury is a good, maybe not great, mechanic that makes the game more interesting for them. If there was no Fury they could not make what they deem a more interesting Character. It wouldn’t be economically viable to use the lower skills, they do not find lame, when all one would need to do is up the massive damage skills. Without Fury you can’t make a Character who makes good use of a broader range of skills, even if they are lame to you Teleportwtf. So while you could make your D2 Barbarian with minimal “Lame Skill Usage” others would not be able to make the builds they see as more interesting. It is a balancing issue that Blizzard is trying to address. I for one hated the fact that in D2 your beginning skills were Neigh useless. To me it felt like I wasted those first 6-12 skill points. You have my sympathy Teleportwtf but not my empathy.
Second point, the Fury system makes the Barbarian even more opposite of the Wizzard. If the Barbarian has Fury and the Wizzard has Mana then their battle tactics will wax a wane at the opposite times. The Wizzard will start off unleashing massive destruction but have to rely on deemed “Lame” spells once the Mana is depleted. The Wizzard will have to manage her Mana better in D3 because of the scarcity of potions. The Barbarian on the other hand will start out with said “Lame” attacks, but has the battle continues he will become more and more powerful. The Barbarian will be able to finish with a much bigger bang then the Wizzard. IMO this suites the Barbarian well. It’s a little Incredible Hulkish but I think the Idea of your Opponent getting stronger while your health is getting lower is extremely unnerving. If it was Mana based the Barbarian would be in the same boat has the Wizzard. This is an actual question to Teleportwtf, Would you rather start strong or end strong? You have your starters and you have your finishers. They both have their strengths and their weaknesses. Which would your rather be. Personally I think the role of Finisher suites a Barbarian well.
Something I forgot to mention earlier: If there will be Mana potions to help with the Mana users then there will most likely be Fury Potions for the Barabarian. Wizzards will use Mana Potions to continue Nukeing and Barabarians will most likely use Fury Potions to start off with a bigger Bang.
Side note: If you are reading the “you are absolutely right” or “Will” parts of my entry please know that everything I said here is In My Opinion.|||One of the nice thing about Fury is at least that it's different and makes playing the Barb a lot different than the mana using classes.
I think Wizards had that skill that make monsters drop mana globes with a chance %. I think barb had those Fury preservation skills that help you to maintain higher fury or gain more of it from hits.
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