Wednesday, April 18, 2012

Defensive spec Ie Tank - Page 2

As long as a build can easily kill without being a tank, it is pointless to make a tank build that kills slower. 'Lag resistance' is not a gameplay mechanic.|||Wizard tank for the win. Although it'd most likely be kiting.|||if by tank you mean is adept at using a 1h/shield combo then yes. i think hellgate london pulled that off fairly well for the guardian class. he didnt do as much damage output per se as the blademaster but he was able to take on a larger group of enemies and his skills actually scaled with the amount of enemies he had on him. so in that sense in which the theme of the character is centered around high armor, multi-target attacking, taking huge amounts of damage w/o being in too much danger, and perhaps skills that scales with enemies, then yes there will be a "defensive" or "tank" tree for the barb. it seems to be the battlemaster tree currently as it has shield specialization.

but as far as "you hold aggro and i nuke". dear god no. i love wow but diablo2 is by far my favorite game of all time and as the series has been i think making every class a dps class is the way to go for a hack and slash rpg.|||@Laz

So all Diablo 3 needs to do is to have mechanics that make it difficult to kill fast without taking significant damage (disappearance of LULZ-75%SUPER-BLOCK and pot-spamis an indicator of that). Then tankiness becomes a very real build parameter that some people might want to pursue. Being able to casually plow throw a crowd at lower damage output as opposed to doing acrobatics to avoid damage while inflicting super damage back is a real trade off that exists in other ARPGs such as Titan Quest.

As long as trash such as life leach that scales with your damage is thrown out as a dirt-common item stat, we are fine in that respect, I think.

*I just hope that Health Orbs don't completely undo the repairs done by removal of pot spam. Unless Blizzard gets this one right, I predict that super-killing speed characters will still outdo tanking builds simply by virtue of full HP refill after every fight in form of Health Orbs. As you said, why bother make a build that is tankier at expense of killing speed if you kill everything fast enough to simply not die and mitigate all damage by picking up Obs?

I think that preventing Godmode defense like life leach, pot spam, 75% block all, etc. is only half of the solution. The next step is to make monsters that are threats as opposed to cannon fodder. Monsters that realistically can kill you in a given engagement, monsters that have a decent enough A.I. and abilities to consistently hit and damage you if you aren't on your toes. Should such elements be present in Diablo 3, a Barbarian that can duke it out under heavy firepower long enough to kill will be a very attractive build to many players.|||Quote:








if by tank you mean is adept at using a 1h/shield combo then yes. i think hellgate london pulled that off fairly well for the guardian class. he didnt do as much damage output per se as the blademaster but he was able to take on a larger group of enemies and his skills actually scaled with the amount of enemies he had on him. so in that sense in which the theme of the character is centered around high armor, multi-target attacking, taking huge amounts of damage w/o being in too much danger, and perhaps skills that scales with enemies, then yes there will be a "defensive" or "tank" tree for the barb. it seems to be the battlemaster tree currently as it has shield specialization.

but as far as "you hold aggro and i nuke". dear god no. i love wow but diablo2 is by far my favorite game of all time and as the series has been i think making every class a dps class is the way to go for a hack and slash rpg.




/sign they shouldnt implement too much of wow. it should feel like diablo 3 and not world of diablo

edit: but i think blizz will do it the right way. cant wait for the release|||Hack-n-Tank|||Sword and board likely won't be viewed as a good solo spec, but in terms of a team spec for survival on the hardest settings it probably would be nice to have one. Gather up all the mobs, get other people to blow em' down. I'm sure in a multiplayer environment it would be versatile, especially if monsters scale with people who join just like D2.

If Diablo doesn't offer any point respecs (more than likely it won't) i'd just recommend you wait for someone (or yourself if you're bored) to make one to see if it's effective. In the meantime focus on a pure high end damage class. If they decide to add any abilities which strike with shield i'm sure it would be worth it going that way. Even if it cuts your damage a little.

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