Thursday, April 19, 2012

Skill trees and points - Page 2

^ I think he misread something. AFAIK, you get one skill point per level like in d2. Better check the wiki on this...

Edit: I've returned with this from the wiki. Go to the 'experience' section and scroll down just a bit.

Level Up Bonus

Level up display.Characters gain 1 skill point and 5 attribute points (which are automatically distributed) when they level up in Diablo III. Other bonuses are added as well, including gains in mana, life, damage, to/hit, and more. Details are not yet known (or finalized, with the game still in development).

End of wiki quote.

Also, Blizzard has hinted the level limit is going to be 100.

Edit: There's just no way Blizzard would allow us to fill all 3 trees. That would take away all customization except from gear.|||Quote:








^ I think he misread something. AFAIK, you get one skill point per level like in d2. Better check the wiki on this...

Edit: I've returned with this from the wiki. Go to the 'experience' section and scroll down just a bit.

Level Up Bonus

Level up display.Characters gain 1 skill point and 5 attribute points (which are automatically distributed) when they level up in Diablo III. Other bonuses are added as well, including gains in mana, life, damage, to/hit, and more. Details are not yet known (or finalized, with the game still in development).

End of wiki quote.

Also, Blizzard has hinted the level limit is going to be 100.

Edit: There's just no way Blizzard would allow us to fill all 3 trees. That would take away all customization except from gear.




Phew, thank YOU for clearing that up, I was worried myself

I didn't fact check, I was just going off someone else's comments, my bad|||Before anyone gets to hasty, we need to recognize that these skill trees aren't dead-set on how they will be in-game, or so Ive heard.

Still, I wonder if it would be wise to invest in one tree and max that out, versus branching out to all three and have a multitude of abilities? but obviously, being a little weaker with those skills.....|||Quote:








Before anyone gets to hasty, we need to recognize that these skill trees aren't dead-set on how they will be in-game, or so Ive heard.

Still, I wonder if it would be wise to invest in one tree and max that out, versus branching out to all three and have a multitude of abilities? but obviously, being a little weaker with those skills.....




Diablo II 411

NOT concentrating on one tree allows for your character to deal with a vast breadth of situations, most likely all situations, but will take longer to complete all of these situations than a person concentrated in one tree. A person CONCENTRATING in one tree will not be able to encounter every situation and come out alive. But assuming the use a party/merc or trickery to sneak past difficult encounters, these characters can essentially skate through the encounters which suit well to their skill tree

A trade-off, always a trade-off|||Diablo III 101

This isn't Diablo II.

For all we know, versaitility won't be tied to multi-tree builds. Nor do we know that higher tier abilities are guaranteed to be simply stronger as opposed to being simply different.|||Quote:








Diablo III 101

This isn't Diablo II.

For all we know, versaitility won't be tied to multi-tree builds. Nor do we know that higher tier abilities are guaranteed to be simply stronger as opposed to being simply different.






mmhmm! mmhmm!

For example, look at the D3 Wiz and the D2 Sorc.

The Sorc had three different skill sets, fire, ligh, and cold. The skills in each tree were all the same, they just got stronger. Fire was Fire, Lightning was Lightning...

The Wizy on the other hand seems to have less general skill trees like, Stom, Arcane, and Conjuring. Look at The Storm tree, its got all kinds of goodies in there! Its a mix of all the D2 Sorc skills with even some Ele skills from the Druid! The Arcane tree, given its more focused on arcane damage, has lots of defensive skills as well. The Conjuring tree, my personal fav, is all over the place as well; it has many different types of skills to choose from. It ranges from freaking magical blades to meteor showers.

I have no clue as to how the skill points will be best distributed, but from the looks of things(based on the wizy-sorc comparison), im guessing each char will be fully capable of just specializing on one tree.|||Quote:








Diablo III 101

This isn't Diablo II.

For all we know, versaitility won't be tied to multi-tree builds. Nor do we know that higher tier abilities are guaranteed to be simply stronger as opposed to being simply different.




Ok, let me change that up a bit..

Any game worth a damn 101

;p

I may be narrow minded in this respect, but I just don't see anyone really specializing in one tree and getting away with it for the entire game, in SP, anyway|||The Barb tree has killing, defensive, and endurance abilities in all three trees. Witch Doctor's damage types seems all over the place. Every Wizard tree seems to have killing abilities and defensive abilities.

Couple that with low chance of immunity festival coming back, I think specializing in one tree will be just as viable as spreading out.|||Well, I have to say that going all along with only one tree is nearly always a bad decision. It is usually a Major+Minor tree completely leaving the third untouched or just put points on some must haves.

Let me ask you something guys 'cuz this is what I am really confused about. I searched for information but did not get any. So will the skill system be like in D2 (You put points to the active/passive abilities and get them) or will it be like talent system in WoW (like every barb will have Bash for e.g. just some of them will get 200% dmg, while the others just 50% depending on the skillpoints they put away).|||Quote:








Well, I have to say that going all along with only one tree is nearly always a bad decision. It is usually a Major+Minor tree completely leaving the third untouched or just put points on some must haves.

Let me ask you something guys 'cuz this is what I am really confused about. I searched for information but did not get any. So will the skill system be like in D2 (You put points to the active/passive abilities and get them) or will it be like talent system in WoW (like every barb will have Bash for e.g. just some of them will get 200% dmg, while the others just 50% depending on the skillpoints they put away).




There is still a skill tree, only they are organized in tiers with each tier requiring 5 more points to become unlocked. These 5 points can be spent in any of the skills in the previous tiers. A lot of the skills are passives so we should see some interesting skill discussion in the future. These passives as essentially taking the place synergies did in Diablo 2, only they are much more interesting and flexible. So although you may have a skill from the early tiers, if you haven't put points towards it and its passives it won't be very good. And obviously the more powerful skills will be in higher tiers.

As far as I know there aren't multiple iterations of a skill. There isn't "Bash 1, Bash 2, Bash 3."

No comments:

Post a Comment