Saturday, April 21, 2012

What do you think "Fury" is ?

First, I must apologize if this has been discussed before. I couldn't find such a thread though.



Anyway, what do you guys think Fury actually is ? I mean it is pretty evident from the gameplay movie that the Barbarian's mana-orb is teal not blue like the Witch Doctor's.

It would only make sence if it's representing something else than mana. Probably something like Fury or perhaps stamina (of which the last one is is less likely though IMHO ).

But this begs another question. Why let the barb use something else then mana ? There's got to be something more to this than just semantics and color schemes.



What do you guys think. How does fury, or whatever it is differ from mana ? One obvious thing i can think of is, that mana pots won't work for a barb, nor things like mana-steal and such. But could there be something more ?|||I'm thinking the barbarian is using a different power source than mana because it's maybe linked to the energy attribute now, instead of vitality like it was in D2.

As for what fury is, I'm guessing it's something that is built up as you're fighting monsters and wears off after a time, like the skill in d2, only it's merely another stat that's required in order to perform some of the more powerful or cheaper skills the barb's arsenal.

Stamina is most likely that blue-green orb that you see in the gameplay video, though. I don't know what indicates fury, unless it's like Adrenaline in Guildwars, where it charges up the skills in your bar based on the amount of "fury you have.|||It's a rage bauble from WoW, anyone can see that |||"Fury" is another name for "Mana", just for meelee users. It's not really any different, it's just called something else...at least that's what I believe.

I am hoping for something more, like I wished Stamina had more of an impact of Barb's skills than mana did. But then, if they give the Barb magical attacks, why give him a new ability to do them based off adrenaline. I believe that they should have a Fury bar and a Mana orb if that's the case.|||Quote:








It's a rage bauble from WoW, anyone can see that




Is that a problem?

One could say that Fury is taken from the Hulk comics since it is what gives the incredible Hulk his power, since it wears off as he calms down.

Fury/Rage/Adrenaline isn't exactly a W.O.W exclusive idea.|||Quote:








Is that a problem?

One could say that Fury is taken from the Hulk comics since it is what gives the incredible Hulk his power, since it wears off as he calms down.

Fury/Rage/Adrenaline isn't exactly a W.O.W exclusive idea.






Not really, I kinda like it actually.. Makes the class dynamic in it's killing. I just think it's unfair towards spellcasters unless mana regen is somewhat boosted.|||Quote:








Not really, I kinda like it actually.. Makes the class dynamic in it's killing. I just think it's unfair towards spellcasters unless mana regen is somewhat boosted.




I'm willing to bet that Stamina will decrease as you fight and Fury will increase. I'm also betting that his more powerful skills will require fury, meaning he'll have to build it up, first by using weaker attacks. After using the skill his Fury pool becomes depleted until he is able to build it up some more to use the skill again. Some of those skill's descriptions also stipulated that both Stamina and Fury were required, thus If you don't have the stamina to perform a move then no matter how furious you are you can't use it. Like your barbarian is too tired to use it.

However a sorcerer will be able to use his most powerful spell as soon as he sees his foe and repeatedly until he runs out of mana.|||Quote:








I'm willing to bet that Stamina will decrease as you fight and Fury will increase. I'm also betting that his more powerful skills will require fury, meaning he'll have to build it up, first by using weaker attacks. After using the skill his Fury pool becomes depleted until he is able to build it up some more to use the skill again. Some of those skill's descriptions also stipulated that both Stamina and Fury were required, thus If you don't have the stamina to perform a move then no matter how furious you are you can't use it. Like your barbarian is too tired to use it.

However a sorcerer will be able to use his most powerful spell as soon as he sees his foe and repeatedly until he runs out of mana.




Ah, I haven't really gotten down to watching the teaser that closely. The way you lay it up seems fair enough :P|||Has anyone actually seen the fury indicator? I am fairly certain the teal orb was the stamina bar/orb/thing.

*Before there will be 10 posts pop up telling me "LOL NOOB WE KNOW ABOUT FURY FROM GAMEPLAY VIDEO SCREENSHOTS OF SKILL DESCRIPTIONS," I know where people found out about the concept. I am talking about the UI indicator of it, similar to a stamina bar, etc.|||Quote:








I'm willing to bet that Stamina will decrease as you fight and Fury will increase. I'm also betting that his more powerful skills will require fury, meaning he'll have to build it up, first by using weaker attacks. After using the skill his Fury pool becomes depleted until he is able to build it up some more to use the skill again. Some of those skill's descriptions also stipulated that both Stamina and Fury were required, thus If you don't have the stamina to perform a move then no matter how furious you are you can't use it. Like your barbarian is too tired to use it.

However a sorcerer will be able to use his most powerful spell as soon as he sees his foe and repeatedly until he runs out of mana.




wow, that would be very neat actually

Hope it turns out similary

No comments:

Post a Comment