Saturday, April 21, 2012

Full Barbarian Skill Trees - Page 2

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Does anyone besides me think maybe we'll get two skill points per level? It seems like its possible that it is shaping up this way. Or maybe 1 skill point, then 2 the next level, alternating like that? Is that a stretch?




Possibly. I think that would make it interesting.|||Quote:








On a serious note, do you have much for the Witch Doctor or is it still pretty limited?




I don't think you're allowed to ask about the WD in the Barb forum?

And sadly, the WD was very limited. There were only 10 skills in the 3 trees, all tier 1 and 2. And we already knew 8 of them. Here's the full list:

Locust Swarm

Firebomb (now skull flame)

Soul Harvest

Horrify

Mass Confusion

Wall of Zombies

Summon Mongrel

Detonate mongrel

firebats

plague of toads

The last 2 were the only 2 new ones, and both are seen in screenshots, and both are quite self explanatory. There weren't any passives for the WD, just these active ones we'd mostly seen already.|||Quote:








Why do you keep putting that active skills will allow more than one point in the final game? Have you heard something or are you just guessing? It seems to me that all active skills are only one rank because the passives boost them like further points would have boosted them in d2. Like with all the active spells for the wizard, they all have passive skills that increase their damage and effects to make up for them being one rank skills.




Active skills were listed with multiple points in them in the WWI gameplay. WW was at lvl 4, IIRC. They just capped them for this build, for unknown reasons. Also, I think the game would be incredibly boring if we only had passive skills to put points into, and all the actives were one and done.

Besides that, I asked about at the 3rd panel when I asked if higher levels in skills would get different/improved graphics, to make it obvious we were throwing a level 10 magic missile, instead of lvl 1. They said it wasn't in yet, but it was something they were definitely planning on implementing.|||Quote:








It's a shame really....if actives have many ranks as well as passives it is seriously going to limit the amount of maxable skills......unless.....

Does anyone besides me think maybe we'll get two skill points per level? It seems like its possible that it is shaping up this way. Or maybe 1 skill point, then 2 the next level, alternating like that? Is that a stretch?




I wouldn't read anything into what the skill caps are at this point. I think they'll do it something like WoW (or HGL) with different skills capping at different levels. some will go to 3, some to 5, some to 10, etc. They have said they don't want to make all of them go to lvl 20, and they don't want to repeat the D2 system of many skills having no reason to add more than one point to, while others are mandatory max-outs. That promotes cookie cutters.

Also, they have said repeatedly that they want high level players to regularly use 6-8 skills. That's what the interface is designed for (6 belt/skill slots + RMB/LMB/Tab) and they're balancing towards that. Also, there just aren't that many active skills. Each tier has 1 or 2, but none had more than 2, and there were a few obvious replacements at higher levels.

As for skill points, I'm expecting that we'll see a lot of skill points from quests. I never got to ask that question specifically, but the way the requirements are set up now, with 10 points in one tree by level 10/tier 3, sounds to me like we'll have more than 10 points by that time, to stick a few into useful low tier skills in other trees.|||Flux, dunno if you can answer these but I will thow them out there:

1. Is there some kind of cooldown timer on Furious Charge (or any other skills?) or can you basically charge back and forth through mobs, which I assume keeps your fury filled for a self-sustaining charge fest?

2. Can any random monster that catches part of furious charge get critted?

3. Does Slashing strike only affect regular melee attacks, or can it affect active skill attacks as well? (some?/all?)



Thanks for all the work dude!|||only the tier 1 and 2 skills were usable at Blizzcon, since while you could get a character to level 10 if you cleared out absolutely everything in the dungeon, you wouldn't have 10 skills in any tree since they started out at level 6 and had some skills already assigned in all 3 trees. So there was no way to try out furious charge, seismic slam, WW, or other very fun looking skills.

The documentation for those higher level skills isn't very thorough yet, so whatever limits them from being spammed endlessly for free isn't listed. Besides, balancing is one of the last steps in game production. Blizzard likes to make the fun skills and see how well they work, and then once everything is in they figure how to dial things down to make them fair and reasonable. (And then continue that effort in patches.) They're not dumb enough to make a super powerful skill with no fury cost and no other limitations on how it could be used.|||True enough!|||thanks for complete the info|||great info thanks flux. after going through most of the info from the show it seems they do indeed have alot of work left to do, so my second half of 2010 prediction could unfortunatly be true|||only 4 skill requiere fury???? rest of skill are free???? very powerful barb!!!!

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