Perhaps SS will got a cooldown or something like that to prevent you for spam it too much. Or massive fury cost.
With WW, perhaps you make a bit less damage per hit and you can receive hits, but also you could hit multiple times the targets (plus criticals, which look very important in D3) and also put a mob of monsters "hit/impact recovery".
We don't know how good or bad these skills will be yet, only can speculate.
One added problem for SS would be to hit the monsters if they are too fast for you. If they can move out of lateral range, or something like that. The bigger difference, in my opnion, is WW is "redirectionable" like you were "driving" your barb in any direction you want, moving as the same time you hit the enemies, while SS is stacionary.
I think both will be very good skills, each with his advantages or disadvantages.
I remember my old barb in hardcore mode; I usually bo the monsters to stunt them, and then ww them with very safety. Then, driving my barb via WW in the middle, and stun them all again, and again WW, or just WW accross a minions to concentrate the main boss, pausing each time to stun the minions, and life leech them with WW before face the boss again.
leech probably won't be in D3, then we need other utilities for WW, and I suppose Blizzard know that one of the powerful advantages of WW was the ll, then I'm sure they thought about it and balanced WW in any way (more hits, more damage per second globally than SS, more passives which add damage to WW or things like that).|||WW still better than SS.
Why ?
Because the barbs spin.
Seriously, the main advantage of WW is that you can control where you are going, which is a huge advantage and many multiple hits per target will more than compensate a single heavy strike, that is why skills like Zeal and WW are more popular than say Vengence or Concentrate which only deal incredible single hit damage.
Of course SS is straight line AoE and looks useful for causing rock slides or stuff to collapse of course.
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