Thursday, April 19, 2012

Fury, stamina, mana. - Page 2

In the gameplay video when the fury refilled itself, I actually thought that worked pretty good.

It better not take too many hits to fill it up otherwise it's kinda lame.|||Quote:








In the gameplay video when the fury refilled itself, I actually thought that worked pretty good.

It better not take too many hits to fill it up otherwise it's kinda lame.




Nope, that was only for the WWI video, they cheated to make the demonstration easier, but Fury doesn't work like that at all, i mean they were spamming skills like crazy and if the actual game was like that it would be very lame.

Actually there are many ways to enhance how fast Fury fills up and ways to make it stay filled up for longer, read below and check the barbarian skills list on the site here.




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really did you read that anywhere? Only normal attacks refill fury? Interesting... not sure if that's true however




From the D3 Wiki page here

http://diablowiki.net/Fury

" Fury is built up during combat; successfully hitting enemies fills up the Barbarian's Fury bulb, enabling him to use his most powerful skills, most of which cost some Fury to use. When the Barbarian is not fighting, or not hitting enemies, his Fury steadily fades away, until it drops to nothing several seconds after a battle.

Fury changes the Barbarian's play style, making it impossible for him to use his most powerful abilities at the start of a fight."


I guess that answers the questions about Fury, i mean it is kinda weird to think that attacking with skills fills Fury when fury is supposed to be a mana replacement ( i.e ... fuel for skills ), Now it is clear that it fills using normal attacks and depletes slowly when out of combat or when skills that cost Fury are used.|||"When the Barbarian is not fighting, or not hitting enemies, his Fury steadily fades away, until it drops to nothing several seconds after a battle."



That I don't like at all. I like to take my time when I'm playing. Looking at stuff, comparing weapons etc. I don't like to feel stressed cuz my fury is running out. Would be so much better if the fury gained stays there until you use some skill that costs fury.|||If WoW is of any indication, the Fury meter fills up fast enough for that to be a non-issue.|||You will probebly also get fury when you are hit, if it works anyway like the warriors fury in WoW|||I much prefer mana, its one thing to have fury/rage in a game like WOW where fights take a while but to have to walk up and smack everything w/ a few melee hits before being able to do anything cool in diablo sounds IMO like its exceedingly likely to be lame.|||Quote:








I much prefer mana, its one thing to have fury/rage in a game like WOW where fights take a while but to have to walk up and smack everything w/ a few melee hits before being able to do anything cool in diablo sounds IMO like its exceedingly likely to be lame.




well, fights in D3 will not be the same 1sec kills like they where in D2|||Quote:








I much prefer mana, its one thing to have fury/rage in a game like WOW where fights take a while but to have to walk up and smack everything w/ a few melee hits before being able to do anything cool in diablo sounds IMO like its exceedingly likely to be lame.




There are plenty of skills that don't require Fury. I believe that zero-Fury skills will be similar to the near-zero-mana-cost-with-mana-leech spells like Frenzy, Concentrate, etc. while skills that require substantial Fury will be similar to Warcry, Whirlwind (early game when you don't have mana leech) etc.

It's a good reason to use multiple skills.|||Quote:








There are plenty of skills that don't require Fury. I believe that zero-Fury skills will be similar to the near-zero-mana-cost-with-mana-leech spells like Frenzy, Concentrate, etc. while skills that require substantial Fury will be similar to Warcry, Whirlwind (early game when you don't have mana leech) etc.

It's a good reason to use multiple skills.




how is this so awesomely better? diablo is a lot about fireworks and smoldering wrecks of enemies, walking up to every fight and having to put in ur 4-5 normal attacks just makes the class less badass. you don't notice it in the gameplay video because they have a hacked barb.|||It differentiates the Barbarian from mana using classes, makes using the barbarian more tactical, it makes the barbarian plain more interesting to play.

So what if you have to land a few normal attacks or get hit a few times before using some of the big skills? All this means is that you literally have unlimited "mana" as long as you are in the thick of it - I find that far more interesting than having a melee character being basically a short range caster.

Besides, the pace of WoW is likely to be far slower than in Diablo 3. Five hits? That's like killing two or three monsters and then wiping out an entire mob of them with a powerful ability. Also, some of the fury based skills speed up how fast you get fury by virtue of giving your crits, damage, attack speed, damage resistance, and healing. The more you kill, the more skills you can use, the faster you kill. the more skills you can use.

Start off slow and accelerate into an unstoppable killing machine - fits the Barbarian perfectly. Especially considering that leach might not even make it into this game and pots been neutered into back up as opposed to primary healing.

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