Friday, April 13, 2012

Weapon Throw Woes

[:1]The visual effects, why give the skill random weapons? They really screwed this up. If I have a badass hammer equipped and throw it only to see a flying scimitar, that is WEAKSAUCE. Even if skill runes change the visual effects, keep the right weapon.

Based off what we know, the dmg for the spell is in no way shape or form related to the weapon you have equipped. If I am throwing a 2-hander, it should do more dmg than a 1-hander. Taken even further, the spell's dmg could be a % of the equipped weapon dmg.

I like the idea of the skill, think it will be badass in pvp, and one could make some unique builds around it. But the way it is now ...

WTF

Thawts?|||umm it was only a Demo so its only supposed to show how the game is coming along? Its something that will be adressed when they start to get into the Q&A phases before beta. Plus if we notice little things like this in beta then it can be adressed. This is not really a big concern since I bet someone on the team said the same thing and IF the skill makes it to final cut, then it can be polished up, cause if the skill dosen't make it why bother with the little touch ups on it?|||Really... Point of thread was to discuss opinions about what was shown and how to make it better/worse. I don't care if and when Blizzard address this issue, I am addressing it now. It is a big concern to me (maybe not you). The skill WILL make the final cut, they already have the runes for it. Thanks for the useless input, have any opinions on the skill or how to make it better?

I can live with the visuals, but the damage aspect is FAIL. The way the skill is now I can go ahead and equip my barb with a caster wand and a shield, while I spam throw weapon? Not very Barbarian like.|||The only actual weapons that will be thrown are that of the throwing weapons class (daggers, javs, throwing axes). There's no throwing of a normal weapon; otherwise you'd lose it or have to go retrieve it.

I think the intent for changing it into say a hammer is to add variation. Perhaps in their design, a weapon throw skill build will revolve around throwing normal weapons to build fury and use a magical throw weapon skill as the big hitter. Using a magical weapon adds that difference visually. That makes it more visually appealing and lessens the likelihood of mistaking the skill from a normal throw.

I am with you on the point that wielding a two-hander should up the damage. Choosing strength over defense should always be a factor. As it stands (from the wiki) the damage is flat and not a weapon percentage, but I can still foresee that wielding a 2-hander will provide a bigger damage bonus to skills (namely weapon throw) from its mods so that should hopefully make it worthwhile. If the 2-hander traits boost it as well, that's awesome. Hell, maybe we'll even get a bonus for pig-sticker when throwing while wielding a polearm :P|||Good point on the visuals regarding the real 'throwing weapons'. As for the skill, it needs to be fixed so it is based off weapon dmg. Mods off a 2-hander would be less than the total mods from a 1-hander + shield or Duel Wield. More equipment = more mods = more dmg with the way it is now.

Yea I was thinking along the same lines for pvp: big polearm for melee WW, pig sticker and weapon throw (skill) for surprise/range/wtf factor|||Quote:








Really... Point of thread was to discuss opinions about what was shown and how to make it better/worse. I don't care if and when Blizzard address this issue, I am addressing it now. It is a big concern to me (maybe not you). The skill WILL make the final cut, they already have the runes for it. Thanks for the useless input, have any opinions on the skill or how to make it better?

I can live with the visuals, but the damage aspect is FAIL. The way the skill is now I can go ahead and equip my barb with a caster wand and a shield, while I spam throw weapon? Not very Barbarian like.




Actually nextime be more CLEAR on what your saying, the orginal post really did not point out the DAMAGE aspect you are talking about, just the visual part.

But in the end what are you aiming for with the damage aspect? The item restrictions they have already prevent what you said, and even if they didn't long as the weapon throw is directly affected by the weapon type with all modifiers that the weapon has((Gems+what ever else may affect it). So even if a Barb does have said wand, if a lot of those modifiers dont add to direct weapon damage its not as effective to use it, unlike a 2 handed monster who's modifiers are geared towards and/or enhancing damage.

Did they talk about weapon speed? Cause it would be intresting to decide whether you want to hit the target a lot, or hit it with a lot of damage in a few shots using weapon throw. That would add one more aspect that new people dont have to know, but adds something for experts to delve into.|||Quote:








Actually nextime be more CLEAR on what your saying, the orginal post really did not point out the DAMAGE aspect you are talking about, just the visual part.




Starting Thread 2nd paragraph DID point out my problems with the dmg aspect...


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But in the end what are you aiming for with the damage aspect? The item restrictions they have already prevent what you said, and even if they didn't long as the weapon throw is directly affected by the weapon type with all modifiers that the weapon has((Gems+what ever else may affect it). So even if a Barb does have said wand, if a lot of those modifiers dont add to direct weapon damage its not as effective to use it, unlike a 2 handed monster who's modifiers are geared towards and/or enhancing damage.




Explain how item restrictions prevent what I said? Like I said, weapon + shield or two 1 handed weapons=more modifiers. You are the one nitpicking which modifier belongs on what item based off your assumptions. Said wand could just as easily have modifiers for enhancing dmg, and with a wand + a shield you get more sockets for gems.


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Did they talk about weapon speed? Cause it would be intresting to decide whether you want to hit the target a lot, or hit it with a lot of damage in a few shots using weapon throw. That would add one more aspect that new people dont have to know, but adds something for experts to delve into.




Interesting point about weapon speed. From the most recent wiki dmg is a hard number not related to weapon dmg at all. We don't know if casting of the spell would be related to weapon speed, but I think it should.

What I am aiming for is the skill weapon throw to be based off weapon dmg. Even better if the cast rate or speed of thrown weapon through the air is based off equipped weapon speed, like what you are hinting at. Otherwise this skill is more of a caster's spell, and not fitting of a melee char. It is called weapon throw, shouldn't it be related to the weapon???|||Ok I am now fully getting what you are saying SeaBass and I can get behind that. Plus since damage types are still in anything with weapon throw would proably still be considered Physical even if you have something like Holy, or Arcane((just for the conversation)) added into the damage.

Now that I think about it, since((As far as I have read)) immunities are still in((But no longer you will see triple/double immunity foes)), you can have a physical immune but still have damage happen since the additional effects are still considered their own type.((Hope I am clear on this part)). This will be good considering there will be creatures you will not want to get close to and once we start hitting NM and hell the immunities will start popping up.|||I think I get what you are saying. So far Weapon Throw is physical damage. But if your equipped weapon has any secondary damage types like fire/cold/etc would those factor into the skills damage? Also do you think if weapon throw crits, the bonus will be double dmg (physical crit) or the special dmg plus effect like stun/dot/slow? If it is the latter case, then equipping a bigger weapon with higher secondary dmg will make a significant difference and thus make the skill actually relevant to the characters equipped weapon.

I don't think anyone has the answers to these questions yet, but it is fun to think about. The barb is a melee weapon based char, and I hope this skill plays off that archetype.|||Yea that is what I am talking about. In other games I have played usually those secondary damage types are figured in unless it is specifically stated in the skill/spell. Now on the other stuff, it would have to depend on how the skill originally works and what it allows((Not counting runes or other items that could affect how weapon throw works)). I like your idea on the secondary damamge/effects and if we are lucky they may just add it in, or expand on it in that direction later with a patch.

Plus with the new stats system, just being able to decide on which stat to influence your skills and other things....its a lot to think of.

Thank you SeaBass this actually GAVE me something to mull over!! I apologize earlier, I am so used to not seeing actual talking over a skill or anything else((Yea I read the blizzard forums)) that I misconscrewed your orginal post.

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