Monday, April 16, 2012

D3 whirlwind breakpoints and weapon range. - Page 4

Is there going to be a weapon range or will it be a mesh collision(using the actual mesh of the 3d object ie sword rather than a simple sphere/box collision) obviously mesh needs more processing but if the game can easily cope with it I think its better for more realism(imagine having a weapon mod for weapon length by say up to 10% longer).

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