Monday, April 16, 2012

D3 whirlwind breakpoints and weapon range. - Page 3

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Whirlwind range should be affected by weapon range, although for the sake of simplicity we should ignore the differences in momentum at different ranges.




Well, I didn't even think of that.

Maybe it should do less damage closer to the hilt of the weapon! I see no issue with it.|||Quote:








Well, I didn't even think of that.

Maybe it should do less damage closer to the hilt of the weapon! I see no issue with it.






rofl.

10chars|||Quote:








I personally wouldnt mind breakpoints, but there has to be a lot of them for it to work.

Like a breakpoint for every 5% IAS. Apparently this wasnt possible with D2's 2dimensional engine, but im sure it could be with D3.




Breakpoints do not give you any benefit over not having breakpoints. Barring game engine issues, there isn't any need to have breakpoints for that reason.|||Quote:








Like a breakpoint for every 5% IAS. Apparently this wasnt possible with D2's 2dimensional engine, but im sure it could be with D3.




Then what's the point of having breakpoints from the start? You can just as well make them continues.


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You bring up a good point about them, they were spaced so far apart it was ridiculous.




I think for a breakpoint system, the system in diablo 2 is quite decent. They start off rather close to each other, most of the good weapons will already cover 1 or 2 breakpoints. After that, it requires some investment to gain an other 1 or 2 and the really high breakpionts need a large investment.


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Breakpoints do not give you any benefit over not having breakpoints. Barring game engine issues, there isn't any need to have breakpoints for that reason.




Reaching a high breakpoint gives you a sense of accomplishment (similar to find a good item, atleast for me) and it works quite addictive (for me anyway). I know people that simple can't stand anything slower then 8 or 7 fpa multi (I'm one of them). Because it's so additive having the speed.

You will lose this although I think a continues system is better suited for a modern 3D system.|||Quote:








Reaching a high breakpoint gives you a sense of accomplishment (similar to find a good item, atleast for me) and it works quite addictive (for me anyway).




I much prefer knowing all the IAS/FHR etc actually affect my character, but different folks, different strokes I guess.|||I concur with Moonfrost. I don't even see the debate... Like he said there is no real advantage to keep breakpoints, I think you are all too nostalgic about the old DII's system.|||The advantage was / is to break down how animation is dealt with.

Still don't know much about 3d frames, but a jump from 25 to a couple hundred is huge >>|||The breakpoints were the result of translating bonuses to an old discrete system. I expect d3 to be a bit more continuous, so much smaller differences in attack speed will probably have an effect (calculating speed bonuses will not be tied to the display rate).|||exactly. d2 could only operate at whatever fps and thats why they had to break attack speed and cast speed down into breakpoints cause there was a limited amount of FPS the game could handle. but now with D3 there will be a vast number more due to the better engine thus allowing it to handle more FPS... pretty much erasing the need for breakpoints and just allowing all the IAS ur character has to add up and effect it immediately.

NOW as for the discussion about WW speed. i think it should be a set speed... its not like u can spin faster with any certain type of item. now u CAN spin slower if u are wielding a long handled weapon like a polearm. cause it will take a longer time to really whip around (right?)

i think the barbarian should spin at a set speed. not allowing for super fast spins that make no sense and go from there... heavier/longer weapons would effectively slow down the spin. and extremely fast weapons will have to be capped at the barbarians natural spin speed.|||What about big weapons eventually getting faster in a long whirl, like momentum from a swing?

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