Thursday, April 12, 2012

Duel wield or Two-handers? - Page 4

[:1]I favor the two hander!|||I plan to use dual wield in pve and two handers in pvp to make every hit big as possible! Maybe even shield + one hander in pvp to maximize survivability because we probably get crowd controlled all day.|||titans grip.|||Kind of weird there is now no 2-hander love for passives (yet I hope)...

There were at least a couple before the blizzard 'mix up'.

If you can switch out skills and passives on the fly (or at least in town), may as well use a mix of both depending on the area/boss? (maybe their intention?)|||Look at my avatar.

That's right: 2handed Swords + Wrath of the Berserker

I find it a bit alarming that we haven't seen 2handed swords in the game yet, only 2handed Hammers.|||For me it's simple. I prefer power over speed. I want big ommph.

In WoW, rapidly building consecutive attacks are core when it comes to raiding. D3 will probably have lot's of weak enemies, where single powerful strikes will be more effective. Then again, at higher difficulties increased HP may make dual-weilding effective again.

Anyways, I want to smash faces with a big hammer, and damn the consequences.|||Quote:








I find it a bit alarming that we haven't seen 2handed swords in the game yet, only 2handed Hammers.




In this video there's a female barb wielding a two-handed sword at 4:52 and a male barb using a two-handed axe at 6:15.|||I will be using... One handed/Shield, which was what I used in D2.|||definately 2 handers i believe since they are pretty obsolete in d2 i think blizzard wants to change that|||Quote:








Anyways, I want to smash faces with a big hammer, and damn the consequences.




I have to agree. I don't want to have to hit things twice is basically what I'm looking for.

Duel wield or Two-handers? - Page 3

[:1]I am pretty much torn between both options.

On the one hand is the image of a huge two handed weapon to smash everything in large blows which i love. I always felt that a burning 5 ft. hammer just emphasizes my authority more than 2 smaller weapons. And I think that skills like Cleave or Hammer of the Ancients will profit from a high single weapon dmg.

On the other hand its better to attack faster with less dmg per hit when facing a horde of enemies. Doing 20 dmg every 0.5 sec when fighting mobs with 100 hp is better than attacking for 80 dmgpoints every 2 sec. Also with two weapons equipped it's easier to combine effects. F.e. if you want enemies to be frozen, just change one of your weapons to something with the according effect. If you're wielding just one piece of equipment, well.. it's obvious that your aren't equal flexible.

Im gonna make my final decision after playing the barb for a few hours and figuring out if the critical hit effects are usefull or a high base dmg build is the way to go. Cause the traits, as we now them right now are encouraging dual wield for crit builds with http://diablowiki.net/Frenzied_Attacks and 2 hander for simple high damage http://diablowiki.net/Thunderous_Blows.|||Without knowing anything about the under the hood numbers, these sorts of conversations are mostly opinion and conjecture. I have the feeling that dual wielding will fall in line with the high speed "Berserker" style builds and the two handers will shine with the more ponderous "Juggernaut" style. These are sort of the 2 iconic archetypes i feel. Too early to guess though like i said. Especially without knowing more numbers and specific traits.|||2h look so much more BA than dual wield so thats what i'll definitely use. |||I'm undecided, but leaning towards dual wield, with two big axes |||If world of warcraft has taught us anything, one handers sometimes end up just as big if not bigger than two handers. *cough thunderfury cough*

I found that D2 had very little room for dual-weild play. Only 3 skills directly interacted with such, and one of them was for thrown weapons. Anything else ended up being better for two handers because most (except WW, IIRC) considered only the right hand weapon for its damage. Now, if everything had instead (as it should have!) worked as a double attack (ie, concentrate hitting with both weapons at once), we'd probably have had seen many more dual weilders. Yes, clearly, the disparity lied in the skills generally benefiting 2h more. Will it be the case for D3? I'm hoping they'll have a bit more foresight.|||Two handed of course. It feels much more barbaric than 1handers. As mentioned above the fiery 2 handed mace from 2008 gameplay video was amazing with that fire effects|||Having maxed out Hammer of Ancients and Fury charge with the various +dmg shouts I can't wait to smash into Mages/WDs/DHs in the arena and smack em with the biggest hammer in the game.|||Dualwielding two-handers ofc.

Nothing like swinging around thoose 2 Grandfathers in D2 :P|||I really hope that both dual wield and 2handed are represented equally in diablo 3. In D2 the skills pretty much leaned towards using 2handed weps besides for double swing and frenzy. Well frenzy barbarians are a viable build in Diablo 2, and fun to play, you didn't have much options. Whereas with a 2handed weapon there was more than 1 skill you could use to kill **** with. I think that they are going to have both in D3 represented more equally. At least i hope so|||Blizzards want to accomplish the same, so you are good to go.

http://forums.battle.net/thread.html...25&sid=3000#24

Duel wield or Two-handers? - Page 2

[:1]^^ I'm just the opposite. I like jumping in there with melee dudes.|||Twho-Handers, just feels more barbaric. I liked the two handed fiery mace from 2008 barbarian game play video|||Dual Wield here .... Slicing throught monsters with 2 big Axes thats what i prefer : )|||Probably going to go with a 2hander, but I gotta look at the final skill tree to see which I think will support them better.|||Both, of multiple varieties.

Dual wield axes, dual wield swords, two-handed sword, two-handed axe, spear and shield, sword and shield, axe and shield.

I love the multitude of different builds Diablo style games provide.|||You guys seem to be forgetting that this game, like d2 will most likely work some type of range system..

One could assume various weapons have different ranges and that a big 2 handed sword has a much large range than 2 normal sized swords or axes..

Therefor a WW like build would prefer a 2 hander to go with a clipping style of play similar to ww barbs in d2..|||Dual wield.|||My Barb wil dual wield crossbows and wirlwind with them! |||Quote:








You guys seem to be forgetting that this game, like d2 will most likely work some type of range system..

One could assume various weapons have different ranges and that a big 2 handed sword has a much large range than 2 normal sized swords or axes..

Therefor a WW like build would prefer a 2 hander to go with a clipping style of play similar to ww barbs in d2..




I'm pretty sure that it was been said that Barbarians can still wield a 2H sword in one hand, so dual 2H swords would probably give the same range bonus as a single 2H sword (but with damage penalties).

That said, I would imagine that the D3 team will probably push for diversity and give some 2H weapons that CANNOT be held in a single hand some range bonuses (spears and large hammers come to mind).|||2H FTW! It doesn't matter what it is, a club, axe or sword - it has to be a big piece of iron! Fighting with kitchen knives is good for chinese cooks, not barbs

Duel wield or Two-handers?

[:1]So for all the barb lovers out there, what is everyone thinking in terms of duel wielding or two-handers? personally after watching the PvP videos along with the gameplay videos, imo D3 is going to be a two-handed barb fest. I think the two-handers is going to come into play far more likely in D3 than it had in D2. Barb is going to be my first char theres no doubt about that and as of now i am totally leaning towards a two-hander end game barb. All of the trees seem to favor that spec far more than a duel wield. What everyone thinking? Two-hander or what???|||Depends entirely on:

1. How weapon properties interact when dual wielding.

2. How skills that are based on weapon damage interact with dual wielding.

3. If 2. is unfavorable for dual wielding, how skills that are supposedly built for dual wielding actually better for dual wielding.

Regardless of how it turns out, I will go for 2 hander anyway. Stylish.|||I would have to agree, you cant really make a decision until the game is finalized. However, as you see it currently would you say the duel weild would benefit PvP more so than the two-handed? If i were to guess i'd figure they try to equalize the damage outputs on both and try to configure simularities between the two. As it stands now i dont see any pros to using a shield and one hand, it almost (imo) seems useless to a degree, almost like why not duel weild, or why not use a two-handed. I dont necessarily see a scenario where a sheild and one hander would benefit you or "the party".|||My guess is they're going to entirely screw up the balance again |||Nah. Different team, and they already pointed out that they actually are putting effort into making the two options equal.

For example, 2 handed weapons will be capable of carrying more attributes and more sockets.|||Im sure they are trying their best but it always seems that they find a way to make them unbalanced and two-handed always seems to be the much faster killing option. Granted duel wield is going to be crazy fast with frenzy but the way i see it your probably going to have pretty decent legendary weps to do some dmg in hell.|||Question. When you first looked at Diablo 2, could you predict whenever 2 Handers, 1h+s, or dual weild would dominate?|||No i couldn't. However, seeing what we have in D2 my personal prediction would be so.(from what ive seen/heard) Barb your first char in D3 Konfeta?|||Diablo 2 has little gameplay relation to Diablo 3 beyond the basics. They removed, changed, added fundamental gameplay systems; which is why I think it is silly to believe that any prevalent weapon style will be mechanically strongest, especially given their stated commitment to ensure that neither style will be inferior.

The only prediction I would make is that barring tremendous differences in overall damage output, 2 handers will be more useful in PvP due to the nature of trying to melee in such an environment = burst damage is simply too important. As for PvE, way too many unknown factors.

My first character will be a Wizard; but a Barbarian is a likely close second. Playing Titan Quest showed me that melee characters with tons of AoE attacks and high mobility are pretty fun.|||Yeah two-handers might have the advantage as per PvP goes. However, is prevelant in that factor you can be skilled with jsut about any make that doesnt mean you cant kill anyone else. I had a post today in Barbarian threads basically a quick model of a two-hander barb leaning more towards a PvP end game future. They seem pretty promissing curently with the knowledge that we now of so far.

Wizard or WD will be my close second. Ive always been attracked to magic cast chars (Mage was my first WoW char) so theres no doubt after i get a barb done and up there one of the two casters is going to be close behind.

My Frenzy Barb - which merc and which equip?

[:1]Hi

i am doing a frenzy barbarian at the moment and i am lvl 90 now.

My equipment will be like that:

Arreats, draculs gasp, gore rider, verdungos, highlords wrath, 2x bul kathos, fortitude

I am not quite sure about my weapons and about the equip of my merc.

So i would say the best merc for me is that one with the might aura, but i think that my barb will equip last wish and so both auras wont stack or?

which auras do the other mercs have?

Which both weapons would you wear with your barb ( my favourites at the moment: doom and last wish )

And how should i equip the merc? I prefer beast for my merc, so i have fana, might and holy freeze aura|||This is a Diablo 3 forum. I suggest you take your query here:

http://diablo.incgamers.com/forums/f...splay.php?f=16|||oh sorry and thx for the link

About Whirlwind - Page 2

[:1]There is a rune for whirlwind that reduces the rage cost. This rune could possibly make WW a spammable skill.

Wednesday, March 28, 2012

About Whirlwind

[:1]Do we know if Whirlwind can be used as your primary (only?) offense and fuel itself infinitely (as with mana steal in D2)?|||Yes it can. With good weapons and even just a small amount of leech, the only thing that will run you out of mana is mana burn.|||I'm sure it could be your only attack and you could succeed, but I doubt they way they are expanding the encounters that it will the most effective play style. Personally I'm not sure it would be very fun either. I think it would be better to have at least one heavy nuke ability (like Hammer of the Ancients) for single targets or a boss fight might last twice as long as it needs to.|||Hmmmm... maybe I should pay attention to the fact that this was in the D3 forum and not the D2 forum

Grube is right, D3 is going to be more about using multiple skills I think, not just a single powerful one.|||On that note, see the thread im about to post in General on Skill Swapping, as I have a question related to this :P|||I'll meet you there, and I'll be sure to bring all of my misinformation with me |||I dont think anyone really knows the exact answer to this yet.|||I expect WW to be viable as burst AoE to deal with swarms of enemies... I doubt that WW'ing a boss to death will be particularly effective at inferno levels.|||There has to be at least a quick cooldown on it. Maybe 2 or 3 seconds long after you are done spinning. I know blizzard has stated they want you to use your lower level 'filler' skills in between the big-bad awesome ones, so thats the only reason I would suspect a short CD.|||It could be used multiple times in a row granted you get hit and that would generate more fury ( in a boss fight for example). Sure if it has a cooldown then that gets thrown out the window.