Wednesday, April 18, 2012

will barbs use fist weapons

I'd like to see barbs wielding fist weapons like the assassin. only because I just watched Conan the Barbarian on Telemundo.

also like to see different weapons causing different kinds of damage or special effects, like axes breaking shields or ignoring armor, blunt objects dazing opponents, swords causing bleed or hobbling/slow. fist weapons or daggers maybe disarming?|||You know, since they're eschewing weapon specialization, it would be cool to see some more bonuses/effects on weapons, such as maces having more effect against heavy armour. It could be overdone but it would be a nice touch. I remember playing Barbarians in D2 annoyed the heck out of me since you were forced to specialize in a single weapon type. That said I didn't think the Barbarian had much going for him anyway.

I don't know if there have to be special effects for every weapon type, but maybe armour bypassing for maces. Although, they already have a bonus against undead. If every weapon had a special effect it might get a bit tacky.|||They have already done something somewhat like this for crits. Each of the types of spell damage has different effects when the hit crits. For physical damage a crit does double damage. There could be something added to separate the types of physical damage. Whether it comes from a mace, or sword, or axe, or spear. I could see this as a possibility.|||Quote:








I'd like to see barbs wielding fist weapons like the assassin. only because I just watched Conan the Barbarian on Telemundo




I'd like to see a 'Fist' weapon type as well. What could be better then tearing apart Diablo with your own hands!?|||They'd probably have to pimp out fist weapons quite a bit to make them feel as epic as a big axe or sword. So special combat animations, effects etc.|||Quote:








I'd like to see barbs wielding fist weapons like the assassin. only because I just watched Conan the Barbarian on Telemundo.

also like to see different weapons causing different kinds of damage or special effects, like axes breaking shields or ignoring armor, blunt objects dazing opponents, swords causing bleed or hobbling/slow. fist weapons or daggers maybe disarming?




Doesn't seem like too far-fetch'd an idea. Seeing as how crits are already varied depending on what you're critting with. I think the fist weapons should be available only for the assassin class, but since there won't be an assassin class (I'm quite sure, the next two classes will be hybrids) then it might be okay for barbs to wield them. There are some art concepts of the Barbarian where he has a claw attached to his fist, but he's still holding an axe. So the idea is definitely on the table |||Quote:








I remember playing Barbarians in D2 annoyed the heck out of me since you were forced to specialize in a single weapon type. That said I didn't think the Barbarian had much going for him anyway.

I don't know if there have to be special effects for every weapon type, but maybe armour bypassing for maces. Although, they already have a bonus against undead. If every weapon had a special effect it might get a bit tacky.






A problem imo was how you can specialize in sword, mace, and axe masteries but each weapon is essentially the same: they do damage, one handed, with maces giving you that little bonus to undead. Hmm...so why bother having those masteries so diverse? It may as well be "one handed weapon mastery" and "two handed weapon mastery". And maybe "throwing mastery", all with better sounding names or w/e.



Would anyone perfer that?

Since claws are so different, attaching to the arm and having shorter range, they would have their own mastery. I'm just saying the masteries need to be based on major differences in what the weapons do gameplay wise. The weapons in d2 didn't have that many differences.

Claws might be in already, because look at the barb artwork. You can clearly see claws in much of it, though it might just be part of his armor.|||Quote:








A problem imo was how you can specialize in sword, mace, and axe masteries but each weapon is essentially the same: they do damage, one handed, with maces giving you that little bonus to undead. Hmm...so why bother having those masteries so diverse? It may as well be "one handed weapon mastery" and "two handed weapon mastery". And maybe "throwing mastery", all with better sounding names or w/e.



Would anyone perfer that?

Since claws are so different, attaching to the arm and having shorter range, they would have their own mastery. I'm just saying the masteries need to be based on major differences in what the weapons do gameplay wise. The weapons in d2 didn't have that many differences.

Claws might be in already, because look at the barb artwork. You can clearly see claws in much of it, though it might just be part of his armor.






I like that idea. One handed mastery, two handed mastery, hand to hand mastery. Very nice.|||I can't stop thinking of Ayla from Chrono Trigger when I read this. Huzzah for 9999 crits!

But now, I'm kind of hoping there's a grappling class. Marvel: Ultimate Alliance, which I would say is as action packed as a Diablo game, had some really nice grapples that worked really well.

Not against bosses though. Because you couldn't grapple them, Nick Fury's punch to the gut then judo toss ends up being a hilarious and awesome series of rapid fire kidney shots.|||No! is all I can think of as a reply. He would lose his badassery.

No comments:

Post a Comment