Wednesday, April 18, 2012

fury potions?

what do you guys think? will fury potions be in d3?

the thought is not to weird, since there are also mana potions.....|||I don't think it's very likely, but it's a possible measure to attempt to balance PvP issues with fury.|||My first reaction was that this was a really bad idea- but on reflection Fury potions could work.

Imagine that you need to clear an area of weak monsters in order to proceed (think den of evil).

These monsters are spaced out or run a lot (act3 jungles anyone?) so chasing them depletes your Fury. If you had Fury potions then you could use some skills from the start of the battle.|||Update:

To balance the effect of the potions, the catch would be that the 'potion' would do massive damage to the barb in either 2 ways- normal hitpoints deduction or a percentage deduction.

This makes sense as the barb gains Fury while dealing damage and recieving the same. This can lead to interesting decisions- is it worth doing extra damage if you can leech back your HP?

Also I think that Health potions should not work with Fury potions.|||Quote:








My first reaction was that this was a really bad idea- but on reflection Fury potions could work.

Imagine that you need to clear an area of weak monsters in order to proceed (think den of evil).

These monsters are spaced out or run a lot (act3 jungles anyone?) so chasing them depletes your Fury. If you had Fury potions then you could use some skills from the start of the battle.




There is no point to making Fury Potions at all ... there are already passive skills that make Fury build faster and other skills that makes Fury stay longer between fights ... not only that but there are active attack skills that actually generate fury not use it (only the most powerful attack skills require fury).

Fury is different from mana is that it's source is "attacking enemies" (weak or strong .. fury will generate in both cases) while mana source is "potions" and "slow regeneration".

It certainly doesn't need any sort of potions .. that's it's whole point .. being potion independent.|||Fury Potions could be Fury Boosters.

Drink one and you get a bad temper more quickly... BRING IN THE ALE !!!|||Quote:








There is no point to making Fury Potions at all ... there are already passive skills that make Fury build faster and other skills that makes Fury stay longer between fights ... not only that but there are active attack skills that actually generate fury not use it (only the most powerful attack skills require fury).

Fury is different from mana is that it's source is "attacking enemies" (weak or strong .. fury will generate in both cases) while mana source is "potions" and "slow regeneration".

It certainly doesn't need any sort of potions .. that's it's whole point .. being potion independent.




You could make the same argument about mana and mana potions (if those were going to be in the game too, not sure).

There are skills to decrease mana cost and make spells more efficient. Mana regenerates on its own. The reason for a fury or mana potion would be as a supplement to a particularly tricky situation.

For the Barb, maybe you're about to battle a group of enemies that are really fast, and you're worried they're going to take you down before you can build enough fury to really fight back. You pop a fury potion (which would be on a cooldown like any potion), get a small amount of starting fury, like 10-20, and you're able to get yourself into the fight right away.

Or maybe they wouldn't even add fury, but simply prevent fury degeneration for 10 seconds or something. Again, something you wouldn't be able to use all the time, but for tough scenarios, it could be a big boost.|||Quote:








You could make the same argument about mana and mana potions (if those were going to be in the game too, not sure).




Not sure about the mana potions .. maybe they ar still in .. either way that's not our point.

You still don't understand that's the whole point of introducing Fury is introduicng a new way to manage your resources .... if Fury potions are made it will only make fury another teal colored mana varation (which it shouldn't be).

Besides ... yes mana has skills the increase its regeneration and such .. but it is uncomparable to the regeneration rate of Fury and the large number of active barbarian skills that actually generate Fury upon use (there is no such mana skills except for the WD soul harvest).

-Want to keep fury longer between fights .. there are skills for that.

-Want to generate heaps of fury with every attack .. there are skills for that.

-Want to reduce fury skill cost .. there are skills for that.

And most importantly ... what's the point of having normal attacks and low level attack skills if you can just spam the most powerful attacks all the time (since once you build up enough fury you are almost unstoppable .. so if you use potion aid to build up fury .. it makes the whole thing pointless)

Mana Challenge --> managing mana pool to avoid total depletion

Fury Challenge --> building up Fury momentum

Adding mana potions (if they are even still in the game ) doesn't completely remove the challenge with mana management ... but adding Fury potions completely removes any challenge from Fury management ... since the biggest part of the challenge is building up your fury.|||Quote:








There is no point to making Fury Potions at all ... there are already passive skills that make Fury build faster and other skills that makes Fury stay longer between fights ... not only that but there are active attack skills that actually generate fury not use it (only the most powerful attack skills require fury).

Fury is different from mana is that it's source is "attacking enemies" (weak or strong .. fury will generate in both cases) while mana source is "potions" and "slow regeneration".

It certainly doesn't need any sort of potions .. that's it's whole point .. being potion independent.




Indeed, there is no need for such a potion, at least not if the potion just gives you a boost to fury, but maybe a potion that keeps fury from depleting, maybe saving you a cooldown or 2 against running foes, so you don't have to waste cooldowns on normal foes and then sit around waiting before the boss for them to come back up again, which would just add a boring-factor to the game...|||Quote:








Indeed, there is no need for such a potion, at least not if the potion just gives you a boost to fury, but maybe a potion that keeps fury from depleting




Well, this could work ... even though it think it's not a bad idea i'd still prefer Fury to be potion-free ... but it's all up to blizz testing things up to see which fury version works better (with or without potions).

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