Wednesday, April 18, 2012

"% chance to be useable" skills, aren't they kind of pointless? - Page 3

I kinda agree with the op. One of the reasons (at least for me) to play the barbarian is because it's brainless. No strategy, no thinking, just hitting everything in sight.

This makes it all complicated, having to pay lots of attention, not reaching your full potential in fights etc...|||You'll still be able to play brainlessly if you like, you just won't reach your full potential. Then again, if you're not paying much attention to the game, why should you? ;)|||Well, of course I meant the barb should reach full potential too :P

And come on, do you always like to click everywhere and cast curses etc all the time?|||Yes, I click and curse everywhere!

Nah but seriously, once you had good gear D2 became pretty easy, so you could breeze through it despite not paying much attention. D3 will likely be more difficult for a number of reasons, so I think that will matter more than your barbarian's resource system in regards to how attentive you'll have to be while playing.

Even so, it would be a bad thing if those who didn't pay much attention to the game performed just as well as those who did. That would just mean the class has a very low player skill cap because player awareness doesn't affect performande in any meaningful way.|||I would have to disagree that % chance to use skills are worthless. The OP addresses these skills as they are at level 1. Sure a level chance to use skill might not be great, but neither are a lot of level 1 skills. Just look at a level 1 WW in D2.... not too great. Yet nearly all barbs use this skill as a main attack.

Granted we do not know the actual percents per each level, but we can examine the assumed levels from the wiki and see how good they appear at level 5.

Revenge - 30% chance to use. That means if you are surrounded by 3 monsters that all hit you once, you will most likely be able to use this move.

Berserker state - 30% chance to activate when you attack. Same thing as above... most likely every 3 attacks will grant you berserker state. Say you WW into a group of enemies, you will probably enter berserker state.

Onslaught - Now this one just seems extremely OP to me. No I'm not complaining.... I'm sure the skills will be tweaked etc. Anyways... Increase Crit and Dodge chance both by 55% (WOW). This means half your attacks will be doing over double damage, and if you get the other crit passives possibly more. You will also be dodging half of all attacks. Sure you need to be in berserker mode, but that will happen nearly every 3 hits....

Not only do these sound like good moves, but also fun to use? Just think how crazy it would be to use onslaught and then WW into a large group of enemies... decimating everything. Not to mention i could see building a crit barb with all the other crit passives that are available.|||I agree with the OP.

If they were all passives it would be fine, but onslaught and revenge being active is pretty rediculous. It's just way too much micromanagement.

Even the barb skill fury in D2 was a pain in the *** and too much of a hassle, and you were garaunteed to get the bonuses for every hit. As long as the other actives are even decent compared to the pros of using onslaught, nobody will even bother.

The assassin martial arts charge up skills can be compared to this. Sure, they were kind of fun to mess around with, but at the end of the day it was just not worth the hassle to use them when you have active skills that are actually reliable and still do decent damage.|||I disagree with the OP.

You will probably be able to beat the game without using these skills, but each of these skills can increase your tanking capacity by different means and the optimal way to tank in hell will probably be with using a certain combo, if not all, of these skills.

It's also not only about surviving a fight but keeping fighting non stop since the town portals won't be there anymore. This will help going faster if you can take more damage (more exp and loots).|||You will definitely notice when the barb starts berserking... Drool flying everywhere, spastic grunting, weird auras, etc...

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