Wednesday, April 18, 2012

The wacky three point fury system - Page 3

i just hope that i can still spam whirlwind |||To me, it sounds like a fine mixture of "simple" and "complex". Yah, there are only three orbs to worry about, but you're constantly on the clock(!) and you have to think carefully about what skills you want to use to get the best result. And you don't have the time to carefully consider whether e.g. cleave or leap would be the better skill to use in your current situation.

Not too mathy, but it does require careful planning and thinking.

I honestly don't get why you can't see this Stillman (it seems to me that you keep retreading the same argument, which is quickly getting tiresome, but ignoring several rebuttals offered), though I'm sure that if the Blizz guys figure out through careful testing that the Barb is too much of an "ABC Warrior" (pardon the pun ), I'm sure they'll change the system to be "smarter".

They already said that the stoplight system was a "work in progress", so it's quite possible it'll change to appeal more to the math geniuses, who feel like they're unwillingly being placed in kindergarden class.|||I hope the fury doesn't decay too fast. It is bad to be penalized for stopping to pick up the goodies that you fought for.|||I don't really see how anyone can complain about the system being too simple when it's far more intricate than any resource system found in the previous Diablo games. I guess some people like to say crazy things.|||Quote:








I don't really see how anyone can complain about the system being too simple when it's far more intricate than any resource system found in the previous Diablo games. I guess some people like to say crazy things.




I registered just to remind you Moonfrost, of what your first post was:


Quote:








That said, I find it ironic that you first see the fury system as "pre-school" and then try to simplify it further by converting it into a mana system because you don't seem to understand how the fury system actually works.




I'm glad you picked up on what was going on with the OP, but you seemed to have forgotten it about halfway through the thread.

OP, you have been flip flopping this whole time "wah it's too simple, wah it's too complex I don't understand it"

Every time someone refutes you for your simplification argument, you go back to arguing that it's too complex.

The fact that you can complain about those two aspects at the same time is the beauty of how it is currently set up, easy to understand, hard to master.

The current fury system is going to be easy for new players to grasp, while at the same time rewarding those who think about what they're doing.

I can sort of understand how you'd be complaining about it being complicated, but that just gives it a high skill ceiling.

But when you complain about how it's "abc" simple, you're actually having a problem with an easy to grasp UI as Moonfrost pointed out.|||i'm actually gonna say it should be like in WoW, the opposite of mana...

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