Friday, April 13, 2012

Barb is gonna be a Powerhouse - Page 2

[:1]Wait your talking about PvP? Now that is a something else entirely! MiniMonk doesn't know how well the Monk will be in PvP, it is still up in the air within his head.

The Monk has a few long range combo skills and could use those to reach a baba that tries to leap away or use knockback, but that might be enough. To best of his knowledge the baba doesn't have any skills that slows down anyone, so he might have to rely on stun. The Monk will also have an ability to break stun, and they are also going to be harder to hit due to their higher dex.

That higher dex is also going to allow the Monk to crit more often than a baba and with Hands of Lightning or cold/lightning enchanted weapons he might just turn into a char that relies on stuning the baba before he gets enough fury to do anything.

Then again babas start with some fury right off the bat in duels, but then the Monk will probably be the same.

MM will stop right here. He is going into circles inside as well as outside his head.|||lol, Mini Monk please stop talking is 3rd person, you sound like such an idiot.

"MM will stop right here. He is going into circles inside as well as outside his head."

lol, ****ing hilarious|||Kinda wierd. The monks damage breakdown per skill level are on this main page but certain skills aren't: http://www.diablowiki.net/Monk_skills . Guess you have to click on all the skills manually for a more direct description, hm.

Regardless, I would wait till an open beta because I think the damage percentages from skills are going to be one of the things that have a 100% chance of change between now and then.|||Theres one big problem here, Blizz has all but confirmed than PvP not using the same skill table as PvE, from this it safe to say that all these skill will be changed even if their values are correct for PvE.|||Good, the barb should have an area of attack that deals massive damage when he's surrounded. Look at the The Destroyer's Slash skill in Torchlight. It can be leveled up to sexiness to deal with mobs just fine. The barb is going to have this and will truly kick arse.|||Quote:








Know i love the barb, and i hope they dont nerf him cause i cant wait to give a beat down to some witch doctors, But i want it to be kinda evenly matched.

LEt me know what do you think? Thank you!!




Sorry to disappoint you but anything overpowered will eventually be nerfed down for balance.

Looking at the direction D3 is heading with tons of customizable skills, it will take countless patches to eventually balance out the whole game...

They won't want another "hammerdin" scenario in D3.|||I think there is some basically flawed math in this tread.

For instance, 2nd level of 'Way of Hundred fists' is the most powerfull skill mentioned so far.

Lets say both the barb and the monk attack with a standard damage og 100 DMG.

Then 'Hammer of the Ancients' would do some 375 dmg points, with a good chance og double up as it can crit.

Way of hundred fists would do some 1080 damage, in roughly the same ammount of time.

Correct, it might be spread out on different enemies, but it's still damage being dealt.

Personally I feel that we shouldn't try and go into such details just yet, since Blizzard is most likely far from finishing the game. As such, we are discussing details that won't even be relevant in the final product.

Furthermore, the Barbarian and the Monk have way different ways of dealing damage, and i have no doubt that they will both be powerhouses.|||@Buen:

That's 8% damage (times 10), not 108%...

So only 80 damage (but you gain resource, and if you have procs could be good...)|||Really, really not worth looking at numbers yet. Lots will change during beta and the first few patches, let alone between now and the release. They'll aim for a style/feel with abilities, and ensure they have a useful place in the character's skillset long before they get down to the nitty gritty numbers|||Yes, but immagine a basic attack doing 100 points of damage, then a 375% attack would be doing 375 points of damage total.

Where as way of hundred fists would do 10 attacks of 108 damage, thus doing a total of 1080 damage. I maintain that my math is sound.

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